From pixijs-2d
Runs the particle_builder.py script for PixiJS 2D, providing automated assistance for particle system creation.
How this command is triggered — by the user, by Claude, or both
Slash command
/pixijs-2d:particle_builderThe summary Claude sees in its command listing — used to decide when to auto-load this command
# /pixijs-2d-particle_builder PixiJS 2D - Particle Builder ## Description Executes the particle_builder script for PixiJS 2D. ## Usage ## Implementation This command runs the `particle_builder.py` script from the PixiJS 2D skill, which provides automated assistance for particle builder. ## Notes - This command leverages the skill's built-in automation scripts - For interactive mode, the script will prompt for required information - Check the skill documentation for detailed script usage
PixiJS 2D - Particle Builder
Executes the particle_builder script for PixiJS 2D.
/pixijs-2d-particle_builder
This command runs the particle_builder.py script from the PixiJS 2D skill, which provides automated assistance for particle builder.
npx claudepluginhub freshtechbro/claudedesignskills --plugin pixijs-2d/pixijs-2d-particle_builderRuns the particle_builder.py script for PixiJS 2D, providing automated assistance in building particle effects.
/component_builderRuns the PlayCanvas Component Builder automation script for creating or managing PlayCanvas components.
/spline-interactive-component_builderRuns the Spline component builder script to automate component creation with interactive prompts.
/component_builderExecutes the component_builder script to automate Spline component creation with interactive prompts.
/animate-effectsGenerates customizable React components for artistic visual effects like morphing shapes, glitch text, liquid buttons, magnetic interactions, and creative loaders. Usage: <type> [options].
/sceneCreates common 2D scene templates for Godot games like player characters, enemies, levels, projectiles, and collectibles with nodes and GDScript.