Build Unity games by talking to Claude — or any AI. The Claude Bridge for Unity: a self-contained MCP proxy that drives the Unity Editor and survives domain reloads, plus a plugin-with-a-brain skill set (setup, the screenshot-driven build-feature workflow, idiomatic Unity C# API, and a starter genre/system cookbook).
npx claudepluginhub lousputthole/claude-bridge-unity-proxyBuild Unity games by talking to Claude. Bundles the Claude Bridge for Unity MCP server (a self-contained stdio proxy that drives the Unity Editor over WebSocket and survives domain reloads) plus a plugin-with-a-brain skill set: claude-bridge-setup (first-run onboarding + connection verify), claude-bridge-build-feature (the screenshot-driven iteration workflow + the hard-won Unity gotchas: flat 'x,y,z' params, verify-the-mutation, reflection-first via describe_type, compile-verify generated code, play-mode verification, and handing 'feel' to a human), claude-bridge-api (idiomatic Unity C# / MonoBehaviour / Editor-vs-runtime / AssetDatabase patterns so the agent writes Unity not s&box/Unreal), claude-bridge-cookbook (a starter router of Unity genre/system recipes), and claude-bridge-scaffold-game (turns one ask into a playable first-person starter you can press Play on). Also bundles the unity-game-dev specialist subagent for self-contained build hand-offs. The Unity package + the proxy binary install separately (see README).
Directory of popular Claude Code extensions including development tools, productivity plugins, and MCP integrations
Curated collection of 154 specialized Claude Code subagents organized into 10 focused categories
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