An agentic framework for building games on any platform. A first-party design/production brain plus curated, engine-specific skill packs (Godot, Unity, Unreal) so one agent can take a game from concept to shipped code regardless of engine.
npx claudepluginhub rondorkerin/gamestackThe engine-agnostic foundation of the gamestack framework — the design/discipline brain. Knowledge skills (cited disciplines: game-design fundamentals, open-world, procgen, combat & game feel) and process skills (the headless concept→generate→self-review pipeline). Pairs with the curated engine packs in the gamestack marketplace (Godot, Unity, Unreal): design here, implement there.
Agentic skills framework for Godot 4.x game development — 51 domain-specific skills for GDScript and C#
Unreal Engine C++ skills (third-party, MIT, by quodsoler): 27 skills across gameplay framework, rendering, networking/replication, animation, Niagara, world streaming. The Unreal implementation hands for gamestack's design brain.
Unity AI-assisted debugging skills (third-party, MIT, by jahro-console): structured logging, runtime commands, variable watching via the Jahro console. NOTE: scoped to debugging, not general Unity authoring — a fuller Unity pack is on the gamestack roadmap.
Claude Code marketplace entries for the plugin-safe Agentic Awesome Skills library and its compatible editorial bundles.
Production-ready workflow orchestration with 91 marketplace plugins, 199 local specialized agents, and 162 local skills - optimized for granular installation and minimal token usage
Directory of popular Claude Code extensions including development tools, productivity plugins, and MCP integrations