By deanpeters
27 MITRE Innovation Toolkit skills for product managers, product owners, and business analysts — systems thinking, HCI-rooted design thinking, and stakeholder engagement across 5 innovation phases.
In this physical variant on brainstorming, participants use their body and inexpensive materials or objects to role-play and mimic interaction with a system, product, or experience.
This hands-on activity allows participants to communicate and document their mental model and how they think about a set of information, creating a logical structure (e.g., relationships, sequences, timing).
A fast way to capture and prioritize stakeholders.
A framework based on “influence channels” that shape and define an organization’s culture.
Visually synthesize and communicate a user’s end-to-end experience through actions, pain points, wins, and opportunities in a phased process.
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A structured library of 27 innovation and design-thinking tools from the MITRE Innovation Toolkit (ITK), adapted for product managers, product owners, product builders, and business analysts.
The MITRE Innovation Toolkit is a well-designed collection of facilitation tools rooted in human-centered design, systems thinking, and collaborative problem solving. These tools are used by researchers, engineers, and strategists at MITRE and beyond — but their documentation is written for a broad audience of facilitators.
This library repurposes the ITK for a specific reader: product practitioners — people writing PRDs, running discovery sprints, aligning stakeholders, building roadmaps, and shipping software. Each skill file goes beyond the original ITK instructions to answer the questions PMs actually ask:
The goal is dual: functional (you can run these tools) and pedagogic (you understand why they work and how they connect to product thinking more broadly).
The ITK organizes tools into five sequential phases that mirror a design-thinking double diamond. Product work rarely follows this sequence literally, but the phases are useful mental frames for knowing which tool class to reach for.
| Phase | Purpose | Tools |
|---|---|---|
| SCOPE | Get clarity on the problem space, stakeholders, and context | 7 |
| DEFINE | Clarify and prioritize the specific problems and hypotheses | 3 |
| UNDERSTAND | Explore the defined problem through user research and synthesis | 7 |
| GENERATE | Brainstorm and create solutions | 4 |
| EVALUATE | Test, assess, and iterate on solutions | 6 |
Browse all 27 tools organized by phase in the catalog index.
Starting a new initiative or quarter
Stakeholder mapping and engagement
User and customer discovery
Ideation and solution generation
Prioritization and evaluation
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