By likw99
Build visionOS apps with workflows for windows, volumes, and immersive spaces, RealityKit 3D content, Reality Composer Pro scenes, spatial gestures, and simulator/device build-run-debug.
Build, run, and debug visionOS apps on the visionOS Simulator or Apple Vision Pro. Use when launching a visionOS app, wiring a run entrypoint, or diagnosing build, startup, or runtime failures.
Author visionOS 3D scenes with Reality Composer Pro and the RealityKitContent Swift package. Use when organizing 3D assets, building scenes, creating Shader Graph materials, adding particle emitters, or loading authored content into a RealityView.
Load and compose RealityKit 3D content in visionOS with RealityView, entities, Model3D, and USDZ. Use when displaying 3D models, building scenes from entities, applying materials/transforms/anchors, or bridging SwiftUI to RealityKit.
Add sound to visionOS apps — RealityKit spatial audio on entities and simple non-spatial UI sound effects. Use when playing completion chimes, sound on events, ambient/background audio, or positional 3D sound.
Wire visionOS input — spatial taps, drags, rotate, magnify gestures on RealityKit entities, plus hover effects and the eye/hand privacy model. Use when making 3D content interactive or adding gestures to entities.
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Cross-agent plugins and skills for solo-founder speed: small, practical bundles that help AI agents build, ship, debug, and operate real products.
This repository is both:
.claude-plugin/marketplace.json.agents/plugins/marketplace.jsonIt also keeps the underlying workflows as normal SKILL.md files so Gemini,
Hermes, OpenCode, and other agentskills-compatible runtimes can reuse the same
source material.
agent-plugins-marketplace
The name is intentionally broad because this repo will host more than
build-visionos-apps over time.
Build, refine, and debug visionOS apps with SwiftUI scenes, RealityKit, Reality Composer Pro, immersive spaces, spatial gestures, and Xcode workflows.
Included skills:
build-run-debug-visionosvisionos-scenes-and-spacesrealitykit-entitiesreality-composer-prospatial-gestures-interactionRegister this marketplace:
/plugin marketplace add likw99/agent-plugins
Install the first plugin:
/plugin install build-visionos-apps@agent-plugins-marketplace
Register this marketplace:
codex plugin marketplace add likw99/agent-plugins
Install the first plugin:
codex plugin add build-visionos-apps@agent-plugins-marketplace
Start a new thread after install so newly exposed skills and tools are loaded.
Gemini CLI uses extensions rather than the Claude/Codex marketplace manifest. Install this repo as a lightweight catalog extension:
gemini extensions install https://github.com/likw99/agent-plugins
Then ask Gemini to use the relevant plugin docs under plugins/.
Hermes should consume the SKILL.md files directly. See docs/hermes.md for
the skill-first install path.
OpenCode users can start from .opencode/INSTALL.md, which points agents at the
same durable plugin instructions.
agent-plugins/
.claude-plugin/
marketplace.json
.agents/
plugins/
marketplace.json
plugins/
build-visionos-apps/
.claude-plugin/
plugin.json
.codex-plugin/
plugin.json
.mcp.json
commands/
skills/
assets/
docs/
official-marketplaces.md
hermes.md
Claude:
claude plugin validate .
claude plugin validate ./plugins/build-visionos-apps
Codex plugin manifest:
python3 /Users/k/.codex/skills/.system/plugin-creator/scripts/validate_plugin.py ./plugins/build-visionos-apps
See docs/official-marketplaces.md.
Short version:
npx claudepluginhub likw99/agent-plugins --plugin build-visionos-appsReliable automation, in-depth debugging, and performance analysis in Chrome using Chrome DevTools and Puppeteer
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Comprehensive feature development workflow with specialized agents for codebase exploration, architecture design, and quality review
Harness-native ECC plugin for engineering teams - 67 agents, 271 skills, 92 legacy command shims, reusable hooks, rules, MCP conventions, and operator workflows for Claude Code plus adjacent agent harnesses
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Tools to maintain and improve CLAUDE.md files - audit quality, capture session learnings, and keep project memory current.