From blender-skills
Provides art direction for anime and cel-shaded Blender projects with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:anime-styleThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.
Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.
| Method | Use |
|---|---|
| Shader Toon / ColorRamp on diffuse | Fast Eevee/Cycles toon |
| Emission + ramp | Graphic unlit regions |
| Freestyle / grease pencil lines | Contours |
| Solidify inverted hull | Thick outlines |
stylized-style = broad NPR / hand-paintedanime-style = cel breaks, anime proportions, toon stack| Topic | Reference | Load When |
|---|---|---|
| Cel Shader Setup | references/cel-shader-setup.md | When needed |
| Anime Proportion | references/anime-proportion.md | When needed |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsProvides cartoon art direction for Blender with squash-stretch shapes, bold colors, and graphic silhouettes for games and animation.
Generates anime-style avatars and characters using each::sense AI. Supports photo-to-anime, Ghibli, manga, chibi, and character sheets.
Creates structured, bite-sized implementation plans from specs or requirements before writing code. Useful for breaking down multi-step tasks into testable steps with file structure and task boundaries.