From blender-skills
Creates architectural visualizations in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:archvizThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.
Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.
CAD/scale check → Greybox → Final modeling → Materials
→ Cameras → Lighting (HDRI + practicals) → Render → Comp
camera-cinematographycompositing for exposure polish| Topic | Reference | Load When |
|---|---|---|
| Archviz Camera | references/archviz-camera.md | When needed |
| Archviz Lighting | references/archviz-lighting.md | When needed |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsGenerates photorealistic architectural renders from sketches, floor plans, and text using each::sense AI. Supports exterior, interior, aerial views, and more.
Sets up Blender scenes programmatically via Python (bpy) with objects, materials, lighting, camera, and environment configuration. For reproducible 3D visualization, automated product rendering, batch workflows, or data pipeline integration.
Orchestrates AAA Blender production pipelines for game-ready assets. Plans, delegates, and validates across modeling, UVs, materials, rigging, and export.