From blender-skills
Exports Blender assets to FBX, GLTF, OBJ, USD, and Alembic with verified scale, pivots, normals, materials, animation, and collision for game engine import.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:export-pipelineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Verified, engine-ready exports. Correct scale, axis, pivots, and data.
Verified, engine-ready exports. Correct scale, axis, pivots, and data.
Required: asset-optimization validation PASS before export.
Validation PASS → Export Settings → Test Export → Engine Verify
→ Fix Issues → Final Export → Documentation
| Format | Best For |
|---|---|
| FBX | Unreal, Unity (legacy), animation |
| GLTF/GLB | Web, Godot, modern Unity |
| OBJ | Static mesh interchange (no rig) |
| USD | Pipelines, VFX, multi-asset |
| Alembic | VFX caches, sculpt animation |
Scale: 1.0
Apply Scalings: FBX All
Forward: -Z Forward
Up: Y Up
Apply Unit: ON
Mesh: ON
Armature: ON (if rigged)
Bake Animation: ON (if animated)
Path Mode: Copy (embed textures)
Format: GLB (single file) or GLTF Separate
Include: Selected Objects
Transform: +Y Up
Compression: Draco (if supported by engine)
| Check | Method |
|---|---|
| Scale | Measure known dimension in engine |
| Pivot | Verify floor contact / grip point |
| Forward axis | Compare to engine convention |
| Normals | Check shading in engine |
| Materials | Verify slot count and textures |
| Animation | Play action in engine |
| Collision | Import COL_ mesh separately |
SM_Asset_LOD01. Export render mesh separately from collision
2. Collision: simple convex or box
3. Name: SM_Asset_COL
4. No materials on collision mesh
5. Apply transforms before export
1. Select COL_Export collection
2. Export each module OR combined atlas per project spec
3. Maintain consistent origin per module type
4. Document grid snap points in README
## Export Package: [Asset Name]
**Format:** FBX / GLTF
**Scale:** 1 Blender unit = 1 meter
**Forward:** -Y / +X (document actual)
**Files:**
- SM_Asset.fbx
- T_Asset_BC.png, T_Asset_N.png, ...
**Import Notes:**
- [Engine-specific steps]
**Validation:** PASS — [date]
| Topic | Reference | Load When |
|---|---|---|
| Engine import | references/engine-import.md | First import test |
| Validation | ../references/validation-checklist.md | Pre-export gate |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsExports Blender assets to Unity with correct scale, axis, materials, humanoid rigs, LODs, and collision meshes. Uses GLB/FBX based on asset type.
Defines export, scale, pivot, and naming conventions for 3D assets so models import correctly without per-asset fixes. Use when multiple artists or DCC tools feed the same project.
Automates 3D asset pipelines including batch optimization, material baking, format conversion, and export for platforms like Unity and VRChat.