From blender-skills
Directs Blender art direction for puzzle and platformer games, ensuring readable interactables, clear hazard language, and honest jump volumes.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:genre-puzzle-platformerThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Interactables pop. Hazards unique color/shape. Jump distances honest in mesh.
Interactables pop. Hazards unique color/shape. Jump distances honest in mesh.
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsGuides Blender art direction for survival and survival-horror gameplay spaces, emphasizing resource props, crafting readability, and tension routes.
Defines a game's visual style by building an art bible with references, palette, mood, lighting plan, and do/don't list. Writes to .summer/art-bible.md.
Orchestrates game development projects by routing to platform-specific sub-skills based on context. Teaches core principles including game loop, pattern selection, input abstraction, and performance budgeting.