Judges whether a mod fits a Bethesda Game Studios modpack before download — evaluating quality, systemic fit, risk, redundancy, and pack-value.
How this skill is triggered — by the user, by Claude, or both
Slash command
/bgs-modding-superpowers:evaluating-bgs-modsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
BGS games are systems simulators, not stage plays: the pack is trying to build a world where behavior leaves traces, state feeds back, and stories happen because systems collide. A mod is not admitted because it looks impressive in isolation; it is admitted when it reinforces the pack's declared 风格 and the game's systemic feedback loop. Stability is the floor. 风格 is the soul.
BGS games are systems simulators, not stage plays: the pack is trying to build a world where behavior leaves traces, state feeds back, and stories happen because systems collide. A mod is not admitted because it looks impressive in isolation; it is admitted when it reinforces the pack's declared 风格 and the game's systemic feedback loop. Stability is the floor. 风格 is the soul.
+-----------------------------------------------------------------------------------------------+
| A mod earns a place in the pack only by fitting the pack's declared 风格 AND reinforcing the |
| game's systemic feedback -- popularity, screenshots, and download counts are inputs, never fit. |
+-----------------------------------------------------------------------------------------------+
Use this skill when the decision is whether the mod belongs in the pack at all: quality, fit, risk, redundancy, and pack-value before download/install.
Do not use this skill as the primary skill for adjacent intents:
| User intent | Primary skill |
|---|---|
| "How do I install this?" / read the author's instructions / choose installer options | interpreting-mod-author-instructions |
Edit, enable, disable, sort, or reason about plugins.txt / load order | writing-bgs-load-order |
| Inspect actual records, winners, overrides, or conflict severity | xedit-conflict-audit |
Terminal handoff: after an INCLUDE or CONDITIONAL INCLUDE verdict, stop judging and hand the mod page to interpreting-mod-author-instructions. Inclusion says "worth considering"; it does not mean "install however you feel like it."
Use when:
Do not use when:
curating-bgs-modpack to name the axis being judged.digraph evaluating_bgs_mods {
rankdir=TB;
node [shape=box];
start [shape=doublecircle, label="Mod candidate"];
read_page [label="Read the mod page fully\n(author description, requirements, warnings, articles)"];
classify [label="Classify mod type\n(system rule? content? mechanics? visuals? patch?)"];
systemic [label="Systemic-fit check\nDoes it reinforce state feedback?\nQuery KB for game-specific facts"];
quality [label="Quality signals\n说明 quality, source integrity, article date, technical discussion"];
risk [label="Risk signals\nNo说明, scale, script/off-switch risk, object-density, incidental edits\nQuery KB"];
packfit [label="Pack-fit check\nDeclared 风格? redundant?\nSystemic-rule vs incidental edit?"];
value [shape=diamond, label="Risk worth pack value?"];
include [shape=doublecircle, label="INCLUDE\nthen hand off to install-instruction skill"];
conditional [shape=doublecircle, label="CONDITIONAL INCLUDE\nname conditions + hand off only after met"];
reject [shape=doublecircle, label="REJECT\nrecord why, do not download/install"];
start -> read_page -> classify -> systemic -> quality -> risk -> packfit -> value;
value -> include [label="clear fit, risks understood"];
value -> conditional [label="fit plausible, missing proof/conditions"];
value -> reject [label="off-style, unreadable risk, or low systemic value"];
}
This skill teaches the judgment posture. It does not inline game-specific operational facts. For every evaluation, query the KB for current game-specific facts and community-standard operational signals before turning risk into a verdict.
Use at least these two query shapes:
bgs_kb_query({
query: "<mod type> risk signals",
domains: ["install-planning", "engine"],
games: ["<current game>"]
})
bgs_kb_query({
query: "mod-evaluation community operational signals",
domains: ["install-planning", "engine"],
games: ["<current game>"]
})
[STOP] If you are about to write a game-specific fact into this file, STOP — it belongs in a KB record. This skill may say "query for risk signals"; it must not fossilize one game's current toolchain, engine limits, or crash-diagnosis lore.
| Thought | Reality |
|---|---|
| "No description, but lots of downloads, fine." | No 说明 means you cannot evaluate risk. Default reject. |
| "It was recommended in an old list, so it is trusted." | Community ecosystems change; yesterday's essential can become today's broken assumption. |
| "The rehost is enough; the files are the same." | Same binary without author 说明 loses the risk-evaluation surface. |
| "The scanner blames mod X, so remove X." | Auto-attribution is heuristic, not diagnosis. Do not yank by ritual. |
| "Stable load order means good pack." | Stability is the floor; declared 风格 is the goal. |
| "More dialogue/cinematic presentation automatically deepens RPG." | BGS's strength is state feedback; performance inflation can pull the pack off-axis. |
| "I have been doing this for two months; I understand the ecosystem now." | That is the documented over-confidence trap. Keep reading and cross-checking. |
| Excuse | Reality |
|---|---|
| "The 说明 is long English; skimming is enough." | Read it fully, even through machine translation. No read, no verdict. |
| "Install first; if it breaks, disable it." | Some mods do not cleanly disable. Uninstall is not rollback. |
| "Ordering does not matter; xEdit can patch anything." | True in principle can still be impractical at real pack scale. Prioritize judgment before creating repair debt. |
| "Patience is for beginners; I can go fast." | Patience avoids most avoidable failures. Speed without reading is not expertise. |
| "We can define style later; first make it stable." | Without declared 风格, you have no axis to decide fit. |
| "If it boots, the integration is correct." | Correctness is systemic: behavior must propagate coherently, not merely load. |
| "A few more decorative/object mods are harmless." | Visual clutter and placed-object density are still systemic risk; query KB before dismissing it. |
This section reflects an experienced curator's perspective, distilled from BB84's BGS modpack curation work. It is RECOMMENDED guidance, not enforced rule. If the user has explicit alternative intent (e.g. "I want a tactical FO4 build" or "I'm doing pure visual showcase"), the agent SHOULD adapt rather than push these defaults. The objective rules in this skill body still apply regardless.
When the user does not have a strong overriding style preference, the recommended evaluation lens applies these subjective biases:
See KB record mod-evaluation.bb84-curator-perspective-reference for the full
curator essay including the underlying Bethesda-design philosophy these biases
derive from.
interpreting-mod-author-instructions — terminal handoff after an INCLUDE/CONDITIONAL INCLUDE verdict; this skill decides fit, that skill reads how to install.curating-bgs-modpack — defines the pack 风格 this skill judges against.bgs_kb_query — query domains install-planning and engine, including the community-operational-signals record, for game-specific and current operational risk facts.npx claudepluginhub bb-84c/bgs-modding-superpowers --plugin bgs-modding-superpowersProvides behavioral guidelines to reduce common LLM coding mistakes, focusing on simplicity, surgical changes, assumption surfacing, and verifiable success criteria.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Creates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.