From unity-cli
Builds Unity scenes via CLI: object placement, component configuration, prefab creation, and scene save/load through unity-cli Relay Server.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-cli:unity-sceneThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> **PREREQUISITE:** `../unity-shared/SKILL.md`(Relay Server 経由で Unity Editor が起動/アクティブであること)
PREREQUISITE:
../unity-shared/SKILL.md(Relay Server 経由で Unity Editor が起動/アクティブであること)skill 経由のコマンドは必ず
-i <instance>を付ける (unity-shared #インスタンス指定)。
1. 現状把握 u -i <instance> scene active / u -i <instance> scene hierarchy
2. オブジェクト u -i <instance> gameobject create / find / modify / delete
3. コンポーネント u -i <instance> component add / modify / inspect / list
4. Prefab化 u -i <instance> asset prefab <path> --target <name>
5. シーン保存 u -i <instance> scene save
u -i <instance> scene active # アクティブシーン情報
u -i <instance> scene hierarchy --depth 2 # 階層表示
u -i <instance> scene load --path "Assets/..." # シーン読み込み
u -i <instance> scene save # 保存
u -i <instance> gameobject create "Player" # 空オブジェクト
u -i <instance> gameobject create "Cube" --primitive Cube # プリミティブ
u -i <instance> gameobject find --name "Player" # 検索
u -i <instance> gameobject modify -n "Player" --position 0,1,0 # Transform変更
u -i <instance> gameobject delete -n "Player" # 削除
u -i <instance> component list -t "Player" # 一覧
u -i <instance> component inspect -t "Player" -T Rigidbody # 詳細
u -i <instance> component add -t "Player" -T Rigidbody # 追加
u -i <instance> component modify -t "Player" -T Rigidbody --prop mass --value 2 # 変更
u -i <instance> component remove -t "Player" -T Rigidbody # 削除
u -i <instance> asset prefab "Assets/Prefabs/Player.prefab" --target "Player" # Prefab化
u -i <instance> asset info "Assets/Prefabs/Player.prefab" # 情報
unity-shared のフォールバック順に従う:
u -i <instance> api schema --type <Type> で対応メソッドを検索u -i <instance> api call で実行npx claudepluginhub bigdra50/unity-cli --plugin unity-cliCreates and modifies Unity scene and prefab files, including GameObjects, uGUI hierarchies, and component wiring. Activates when editing .unity or .prefab files.
Controls the Unity Editor from the terminal via the `ucp` CLI. Automates scenes, GameObjects, assets, builds, tests, packages, and profiling over a WebSocket/JSON-RPC bridge.
Manages Unity assets: dependency inspection, reference integrity checks, prefab/scriptable-object creation, and package add/remove via the `u` CLI.