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From sentinel
Provides ECS game development guidance for Roblox using roblox-ts and jecs: entities, components, queries, relationships, hooks, signals, and cleanup traits.
How this skill is triggered — by the user, by Claude, or both
Slash command
/sentinel:jecsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> Based on jecs v0.9.0, generated 2026-01-29
Based on jecs v0.9.0, generated 2026-01-29
High-performance Entity Component System for Luau/roblox-ts. Features entity relationships, archetype storage, 800k entities at 60fps.
| Topic | Description | Reference |
|---|---|---|
| World & Entities | World creation, entities, components, tags, singletons | core-basics |
| Queries | Query system, filters (with/without), caching | core-queries |
| Topic | Description | Reference |
|---|---|---|
| Pairs & Relationships | Entity pairs, ChildOf, wildcards, relationship queries | feature-pairs |
| Component Hooks | OnAdd, OnChange, OnRemove lifecycle hooks | feature-hooks |
| Signals | Multiple listeners with added/changed/removed signals | feature-signals |
| Cleanup Traits | OnDelete, OnDeleteTarget, cascade deletion policies | feature-cleanup-traits |
| Topic | Description | Reference |
|---|---|---|
| Archetypes | Archetype storage, transitions, fragmentation | best-practices-archetypes |
| Change Tracking | Delta detection, dirty flags, networking patterns | best-practices-change-tracking |
| Topic | Description | Reference |
|---|---|---|
| Advanced API | Preregistration, bulk ops, TypeScript types | advanced-api |
npx claudepluginhub christopher-buss/skills --plugin sentinelCreates bite-sized, testable implementation plans from specs or requirements, with file structure and task decomposition. Activates before coding multi-step tasks.