Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.
This skill inherits all available tools. When active, it can use any tool Claude has access to.
Mobile platform optimization for Unity focusing on iOS and Android performance, battery life, and deployment.
Foundation Required: unity-csharp-fundamentals (TryGetComponent, FindAnyObjectByType, null-safe coding)
Core Topics:
// Platform-specific code
#if UNITY_IOS
// iOS-specific code
Application.targetFrameRate = 60;
#elif UNITY_ANDROID
// Android-specific code
Application.targetFrameRate = 30;
#endif
// Touch input
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
HandleTouch(touch.position);
}
}