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From game-dev
Cross-engine game development conventions and standards for the game-dev team
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-dev:gamedev-conventionsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
- Detect and follow the project's existing engine and code conventions
PascalCase for types, camelCase or snake_case per engine conventionnpx claudepluginhub logos-liber/atlas-agent-teamsCreates bite-sized, testable implementation plans from specs or requirements, with file structure and task decomposition. Activates before coding multi-step tasks.