From apple-kit-skills
Builds and reviews SwiftUI views with modern MV architecture, @Observable state management, view composition, environment wiring, and iOS 26+ migration guidance.
How this skill is triggered — by the user, by Claude, or both
Slash command
/apple-kit-skills:swiftui-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Modern SwiftUI patterns targeting iOS 26+ with Swift 6.3. Covers architecture, state management, view composition, environment wiring, async loading, design polish, and platform/share integration. Navigation, layout, animation, and Liquid Glass patterns live in dedicated sibling skills. Patterns are backward-compatible to iOS 17 unless noted.
Modern SwiftUI patterns targeting iOS 26+ with Swift 6.3. Covers architecture, state management, view composition, environment wiring, async loading, design polish, and platform/share integration. Navigation, layout, animation, and Liquid Glass patterns live in dedicated sibling skills. Patterns are backward-compatible to iOS 17 unless noted.
Scope boundary: This skill covers architecture, state ownership, composition, environment wiring, async loading, and related SwiftUI app structure patterns. Detailed navigation patterns are covered in the swiftui-navigation skill, including NavigationStack, NavigationSplitView, sheets, tabs, and deep-linking patterns. Detailed layout, container, and component patterns are covered in the swiftui-layout-components skill, including stacks, grids, lists, scroll view patterns, forms, controls, search UI with .searchable, overlays, and related layout components. Detailed animation choreography is covered in swiftui-animation. Liquid Glass adoption, custom glass controls, scroll edge effects, .scrollEdgeEffectStyle, and .backgroundExtensionEffect are covered in swiftui-liquid-glass.
Default to MV -- views are lightweight state expressions; models and services own business logic. Do not introduce view models unless the existing code already uses them.
Core principles:
@State, @Environment, @Query, .task, and .onChange for orchestration@Environment; keep views small and composablestruct FeedView: View {
@Environment(FeedClient.self) private var client
enum ViewState {
case loading, error(String), loaded([Post])
}
@State private var viewState: ViewState = .loading
var body: some View {
List {
switch viewState {
case .loading:
ProgressView()
case .error(let message):
ContentUnavailableView("Error", systemImage: "exclamationmark.triangle",
description: Text(message))
case .loaded(let posts):
ForEach(posts) { post in
PostRow(post: post)
}
}
}
.task { await loadFeed() }
.refreshable { await loadFeed() }
}
private func loadFeed() async {
do {
let posts = try await client.getFeed()
viewState = .loaded(posts)
} catch {
viewState = .error(error.localizedDescription)
}
}
}
For MV pattern rationale, app wiring, and lightweight client examples, see references/architecture-patterns.md.
@Observable Ownership RulesImportant: Isolate UI-bound @Observable stores and view models on @MainActor when SwiftUI views own them, mutate them, or bind to their properties. Observation tracks changes; it does not make shared mutable state thread-safe. Domain models that do not touch UI state can use their own isolation strategy.
| Wrapper | When to Use |
|---|---|
@State | View owns the object or value. Creates and manages lifecycle. |
let | View receives an @Observable object. Read-only observation -- no wrapper needed. |
@Bindable | View receives an @Observable object and needs two-way bindings ($property). |
@Environment(Type.self) | Access shared @Observable object from environment. |
@State (value types) | View-local simple state: toggles, counters, text field values. Always private. |
@Binding | Two-way connection to parent's @State or @Bindable property. |
// UI-bound @Observable store -- main-actor isolated
@MainActor
@Observable final class ItemStore {
var title = ""
var items: [Item] = []
}
// View that OWNS the model
struct ParentView: View {
@State private var viewModel = ItemStore()
var body: some View {
ChildView(store: viewModel)
.environment(viewModel)
}
}
// View that READS (no wrapper needed for @Observable)
struct ChildView: View {
let store: ItemStore
var body: some View { Text(store.title) }
}
// View that BINDS (needs two-way access)
struct EditView: View {
@Bindable var store: ItemStore
var body: some View {
TextField("Title", text: $store.title)
}
}
// View that reads from ENVIRONMENT
struct DeepView: View {
@Environment(ItemStore.self) private var store
var body: some View {
@Bindable var s = store
TextField("Title", text: $s.title)
}
}
Granular tracking: SwiftUI only re-renders views that read properties that changed. If a view reads items but not isLoading, changing isLoading does not trigger a re-render. This is a major performance advantage over ObservableObject.
Only use if supporting iOS 16 or earlier. @StateObject → @State, @ObservedObject → let, @EnvironmentObject → @Environment(Type.self).
Order members top to bottom: 1) @Environment 2) let properties 3) @State / stored properties 4) computed var 5) init 6) body 7) view builders / helpers 8) async functions
Break views into focused subviews. Each should have a single responsibility.
var body: some View {
VStack {
HeaderSection(title: title, isPinned: isPinned)
DetailsSection(details: details)
ActionsSection(onSave: onSave, onCancel: onCancel)
}
}
Keep related subviews as computed properties in the same file; extract to a standalone View struct when reuse is intended or the subview carries its own state.
var body: some View {
List {
header
filters
results
}
}
private var header: some View {
VStack(alignment: .leading) {
Text(title).font(.title2)
Text(subtitle).font(.subheadline)
}
}
For conditional logic that does not warrant a separate struct:
@ViewBuilder
private func statusBadge(for status: Status) -> some View {
switch status {
case .active: Text("Active").foregroundStyle(.green)
case .inactive: Text("Inactive").foregroundStyle(.secondary)
}
}
Extract repeated styling into ViewModifier:
struct CardStyle: ViewModifier {
func body(content: Content) -> some View {
content
.padding()
.background(.background)
.clipShape(.rect(cornerRadius: 12))
.shadow(radius: 2)
}
}
extension View { func cardStyle() -> some View { modifier(CardStyle()) } }
Avoid top-level conditional view swapping. Prefer a single stable base view with conditions inside sections or modifiers. When a view file exceeds ~300 lines, split with extensions and // MARK: - comments.
Use @Entry for custom environment values and actions. It generates the entry boilerplate for EnvironmentValues.
extension EnvironmentValues {
@Entry var theme: Theme = .default
@Entry var refreshFeed: @Sendable () async -> Void = {}
}
// Usage
.environment(\.theme, customTheme)
.environment(\.refreshFeed) { await feedStore.refresh() }
@Environment(\.theme) private var theme
@Environment(\.refreshFeed) private var refreshFeed
For iOS 17-compatible code or older compatibility shims, use manual EnvironmentKey types instead.
@Environment(\.dismiss) var dismiss
@Environment(\.colorScheme) var colorScheme
@Environment(\.dynamicTypeSize) var dynamicTypeSize
@Environment(\.horizontalSizeClass) var sizeClass
@Environment(\.isSearching) var isSearching
@Environment(\.openURL) var openURL
@Environment(\.modelContext) var modelContext
Always use .task -- it cancels automatically on view disappear:
struct ItemListView: View {
@State var store = ItemStore()
var body: some View {
List(store.items) { item in
ItemRow(item: item)
}
.task { await store.load() }
.refreshable { await store.refresh() }
}
}
Use .task(id:) to re-run when a dependency changes:
.task(id: searchText) {
guard !searchText.isEmpty else { return }
await search(query: searchText)
}
Never create manual Task in onAppear unless you need to store a reference for cancellation. Exception: Task {} is acceptable in synchronous action closures (e.g., Button actions) for immediate state updates before async work.
.scrollEdgeEffectStyle(.soft, for: .top) -- fading edge effect on scroll edges.backgroundExtensionEffect() -- mirror/blur at safe area edges@Animatable macro -- synthesizes AnimatableData conformance automatically (see swiftui-animation skill)TextEditor(text: Binding<AttributedString>) -- rich text editing with attributed stringsKeep these as routing reminders in this skill. For Liquid Glass visual treatment, scroll edge effects, glass controls, and availability gating, use swiftui-liquid-glass; for detailed animation APIs, use swiftui-animation.
Clipboard command modifiers are not iOS 26 defaults: .copyable, .cuttable, and command-based .pasteDestination(for:action:validator:) are macOS 13+ and iOS/iPadOS/Mac Catalyst 27 beta in current Apple docs. For iOS 26 targets, use UIPasteboard for custom clipboard commands, or use drag/drop and ShareLink for Transferable flows. See references/platform-and-sharing.md.
LazyVStack, LazyHStack, LazyVGrid, LazyHGrid for large collections. Regular stacks render all children immediately.List/ForEach must conform to Identifiable with stable IDs. Never use array indices.body.Equatable.Follow Apple Human Interface Guidelines for layout, typography, color, and accessibility. Key rules:
Color.primary, .secondary, Color(uiColor: .systemBackground)) for automatic light/dark mode.title, .headline, .body, .caption) for Dynamic Type supportContentUnavailableView for empty and error statesspacing: on stacks unless a specific value is required — nil (the default) uses platform-appropriate adaptive spacinghorizontalSizeClass.accessibilityLabel) and support Dynamic Type accessibility sizes by switching layout orientationSee references/design-polish.md for HIG, theming, haptics, focus, transitions, and loading patterns.
Control the Apple Intelligence Writing Tools experience on text views with .writingToolsBehavior(_:).
| Level | Effect | When to use |
|---|---|---|
.complete | Full inline rewriting (proofread, rewrite, transform) | Notes, email, documents |
.limited | Reduced overlay-panel experience | Code editors, validated forms |
.disabled | Writing Tools hidden entirely | Passwords, search bars |
.automatic | System chooses based on context (default) | Most views |
TextEditor(text: $body)
.writingToolsBehavior(.complete)
TextField("Search…", text: $query)
.writingToolsBehavior(.disabled)
Detecting active sessions: Read isWritingToolsActive on UITextView (UIKit) to defer validation or suspend undo grouping until a rewrite finishes.
@ObservedObject to create objects -- use @StateObject (legacy) or @State (modern)body -- move to model or computed property.task for async work -- manual Task in onAppear leaks if not cancelledForEach IDs -- causes incorrect diffing and UI bugs@Bindable -- $property syntax on @Observable requires @Bindable@State -- only for view-local state; shared state belongs in @ObservableNavigationView -- deprecated; use NavigationStackforegroundColor(_:) when foregroundStyle(_:) better matches semantic styling.sheet(isPresented:) when state represents a model -- use .sheet(item:) insteadAnyView for routine branching -- type erasure hides structure and can hurt performance or identity-sensitive transitions. Use @ViewBuilder, Group, or generics unless an API genuinely needs heterogeneous view storage. See references/deprecated-migration.md@AppStorage inside an @Observable class -- @AppStorage is a SwiftUI DynamicProperty; it only triggers view updates when used directly in a View. Inside an @Observable class, observation tracking never sees the change. Keep @AppStorage in views, or read/write UserDefaults directly inside the @Observable class:// Wrong -- @AppStorage is invisible to @Observable tracking
@MainActor @Observable final class Settings {
@AppStorage("theme") var theme: String = "system" // view won't update
}
// Right -- UserDefaults read/write with a normal stored property
@MainActor @Observable final class Settings {
var theme: String {
didSet { UserDefaults.standard.set(theme, forKey: "theme") }
}
init() {
theme = UserDefaults.standard.string(forKey: "theme") ?? "system"
}
}
spacing: on every stack -- omit it to get adaptive platform spacing; only specify when the value is intentional.copyable, .cuttable, or command-based .pasteDestination(for:action:validator:) as iOS 16/iOS 26 APIs -- they are macOS 13+ and iOS/iPadOS/Mac Catalyst 27 beta in current Apple docs. Use UIPasteboard, drag/drop, or ShareLink for iOS 26 targets.#Preview is the modern preview default, but PreviewProvider is legacy rather than compiler-deprecated. EditButton, .onDelete, and .onMove remain valid for edit-mode list workflows; use .swipeActions for contextual row actions.@Observable used for shared state models (not ObservableObject on iOS 17+)@State owns objects; let/@Bindable receives themNavigationStack used (not NavigationView).task modifier for async data loadingLazyVStack/LazyHStack for large collectionsIdentifiable IDs (not array indices)bodyforegroundStyle(_:) used when semantic styling is preferable to a fixed colorViewModifier for repeated styling.sheet(item:) preferred over .sheet(isPresented:)dismiss() internally@Observable stores and view models are @MainActor-isolatedSendablespacing: omitted unless a specific value is required (prefer adaptive default)npx claudepluginhub dpearson2699/swift-ios-skills --plugin all-ios-skillsProvides best practices and examples for SwiftUI views, components, navigation hierarchies, custom modifiers, responsive layouts with stacks/grids, and state management (@State/@Binding). Use for creating/refactoring iOS UI.
Applies SwiftUI patterns for navigation, sheets, async state, and reusable screens. Guides on modern state, composition, and project scaffolding.
Provides SwiftUI patterns for state management (@State/@Binding/@ObservableObject), view composition, Observable protocol, ViewModifiers, and declarative UI in iOS/macOS apps.