From apple-kit-skills
Audits SwiftUI view performance from code review to Instruments profiling. Diagnoses slow rendering, janky scrolling, high CPU, excessive view updates, layout thrash, identity churn, and state observation issues.
How this skill is triggered — by the user, by Claude, or both
Slash command
/apple-kit-skills:swiftui-performanceThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Audit SwiftUI view performance end-to-end, from instrumentation and baselining to root-cause analysis and concrete remediation steps.
Audit SwiftUI view performance end-to-end, from instrumentation and baselining to root-cause analysis and concrete remediation steps.
Collect:
Focus on:
id churn, UUID() per render).if/else returning different root branches).body (formatting, sorting, image decoding).GeometryReader, preference chains).Provide:
Explain how to collect data with Instruments:
Ask for:
Prioritize likely SwiftUI culprits:
id churn, UUID() per render).if/else returning different root branches).body (formatting, sorting, image decoding).GeometryReader, preference chains).Summarize findings with evidence from traces/logs.
Apply targeted fixes:
@State/@Observable closer to leaf views).ForEach and lists.body (precompute, cache, @State).equatable() or value wrappers for expensive subtrees.Look for these patterns during code review.
bodyvar body: some View {
let number = NumberFormatter() // slow allocation
let measure = MeasurementFormatter() // slow allocation
Text(measure.string(from: .init(value: meters, unit: .meters)))
}
Prefer cached formatters in a model or a dedicated helper:
final class DistanceFormatter {
static let shared = DistanceFormatter()
let number = NumberFormatter()
let measure = MeasurementFormatter()
}
var filtered: [Item] {
items.filter { $0.isEnabled } // runs on every body eval
}
Prefer precompute or cache on change:
@State private var filtered: [Item] = []
// update filtered when inputs change
body or ForEach// DON'T: sorts or filters on every body evaluation
ForEach(items.sorted(by: sortRule)) { item in Row(item) }
ForEach(items.filter { $0.isEnabled }) { item in Row(item) }
Prefer precomputed, cached collections with stable identity. Update on input change, not in body.
ForEach(items, id: \.self) { item in
Row(item)
}
Avoid id: \.self for non-stable values; use a stable ID.
var content: some View {
if isEditing {
editingView
} else {
readOnlyView
}
}
Prefer one stable base view and localize conditions to sections/modifiers (for example inside toolbar, row content, overlay, or disabled). This reduces root identity churn and helps SwiftUI diffing stay efficient.
Image(uiImage: UIImage(data: data)!)
Prefer decode/downsample off the main thread and store the result.
@Observable class Model {
var items: [Item] = []
}
var body: some View {
Row(isFavorite: model.items.contains(item))
}
Prefer granular view models or per-item state to reduce update fan-out.
Ask the user to re-run the same capture and compare with baseline metrics. Summarize the delta (CPU, frame drops, memory peak) if provided.
Provide:
Use the SwiftUI template in Instruments (Cmd+I to profile). Current SwiftUI lanes include Update Groups, Long View Body Updates, Long Representable Updates / Representable Updates, Other Long Updates / Other Updates, and the Cause & Effect Graph. Correlate those with Time Profiler and Hangs/Hitches.
Add Self._printChanges() in debug builds to log which property triggered a view update:
var body: some View {
#if DEBUG
let _ = Self._printChanges() // "MyView: @self, _count changed."
#endif
Text("Count: \(count)")
}
See references/optimizing-swiftui-performance-instruments.md for the full profiling workflow.
SwiftUI assigns every view an identity used to track its lifetime, state, and animations.
body to distinguish views..id(_:) modifier or ForEach(items, id: \.stableID).// Structural identity: SwiftUI knows these are different views by position
VStack {
Text("First") // position 0
Text("Second") // position 1
}
When a view's identity changes, SwiftUI treats it as a new view:
@State is reset.onAppear fires again.When identity stays the same, SwiftUI updates the existing view in place, preserving state and providing smooth transitions.
AnyView erases concrete view type information. In hot list or table rows, that can hide structural information SwiftUI uses for row shape and diffing:
// DON'T: AnyView hides row structure in hot paths
func makeView(for item: Item) -> AnyView {
if item.isPremium {
return AnyView(PremiumRow(item: item))
} else {
return AnyView(StandardRow(item: item))
}
}
// DO: use @ViewBuilder to preserve structural identity
@ViewBuilder
func makeView(for item: Item) -> some View {
if item.isPremium {
PremiumRow(item: item)
} else {
StandardRow(item: item)
}
}
Prefer @ViewBuilder or generic composition in repeated subtrees. Keep type erasure at API boundaries unless profiling proves it is harmless in that path.
if/else in a view builder creates _ConditionalContent — two separate view branches with distinct identities. When the condition changes, SwiftUI destroys one branch and creates the other, resetting all @State.
For toggling modifiers on the same view, use a ternary expression instead:
// DON'T: if/else creates two separate Text views with different identities
if isHighlighted {
Text(title).foregroundStyle(.yellow)
} else {
Text(title).foregroundStyle(.primary)
}
// DO: ternary keeps one Text view, just changes the modifier value
Text(title)
.foregroundStyle(isHighlighted ? .yellow : .primary)
This preserves the view's identity (and its state) across the condition change, and SwiftUI can animate the transition smoothly.
Use if/else when the view type itself differs between branches. Use ternary when only a property or modifier changes.
The .id() modifier assigns explicit identity. Changing the value destroys and recreates the view:
// DON'T: UUID() changes every render, destroying and recreating the view each time
ScrollView {
LazyVStack {
ForEach(items) { item in
Row(item: item)
.id(UUID()) // kills performance -- new identity every render
}
}
}
// DO: use a stable identifier
ForEach(items) { item in
Row(item: item)
.id(item.stableID) // identity only changes when the item actually changes
}
Intentional .id() change is useful for resetting state (e.g., .id(selectedTab) to reset a scroll position when switching tabs).
Lazy stacks evaluate and render only the portion SwiftUI needs for the current scroll position and nearby prefetching, instead of eagerly materializing every child.
ScrollView {
LazyVStack {
ForEach(items) { item in
ItemRow(item: item)
}
}
}
Key behaviors:
onAppear because of prefetching. Do not make onAppear the only setup point for data a row needs to render.onAppear and onDisappear as visibility signals, not lifetime guarantees.Use lazy grids for multi-column layouts:
// Adaptive: as many columns as fit with minimum width
let columns = [GridItem(.adaptive(minimum: 150))]
ScrollView {
LazyVGrid(columns: columns) {
ForEach(photos) { photo in
PhotoThumbnail(photo: photo)
}
}
}
// Fixed: exact number of equal columns
let fixedColumns = [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible()),
]
ForEach; avoid if branches that make each element produce zero or one row.ForEach element to a constant number of top-level subviews. Wrap row contents in a stable container if needed. Use -LogForEachSlowPath YES while debugging list/table slow paths.Layout before feeding geometry changes back into row state.No item-count threshold makes lazy containers automatically correct. Start with the simplest container that matches the UI, then switch when profiling shows eager construction, layout, or update work is material.
| Scenario | Default |
|---|---|
| Small, fixed, fully visible content | VStack / HStack |
| Large or unbounded custom scroll content | LazyVStack / LazyHStack, then profile |
| System-style rows, edit actions, swipe actions, or very large feeds | List is often the better starting point |
| Always-visible content | Eager stack; lazy adds bookkeeping without benefit |
| Custom scroll control with many rows | LazyVStack inside ScrollView, with stable identity and constant row shape |
Important: Avoid unconstrained GeometryReader in lazy rows when it drives row size or shared state. Use stable sizing, layout APIs, or narrowly scoped .onGeometryChange (iOS 16+) that thresholds values and does not invalidate the whole list.
@Observable Granular Tracking@Observable (Observation framework, iOS 17+) tracks property access at the per-property level. A view only re-evaluates when properties it actually read in body change:
@Observable class UserProfile {
var name: String = ""
var avatarURL: URL?
var biography: String = ""
}
// This view ONLY re-renders when `name` changes -- not when
// biography or avatarURL change, because it only reads `name`
struct NameLabel: View {
let profile: UserProfile
var body: some View {
Text(profile.name)
}
}
This is a significant improvement over ObservableObject + @Published, which invalidates all observing views when any published property changes.
If a view reads many properties from an @Observable model in body, it re-renders when any of those properties change. Push reads into child views to narrow the scope:
// DON'T: reads name, email, avatar, and settings in one body
struct ProfileView: View {
let model: ProfileModel
var body: some View {
VStack {
Text(model.name) // tracks name
Text(model.email) // tracks email
AsyncImage(url: model.avatar) // tracks avatar
SettingsForm(model.settings) // tracks settings
}
}
}
// DO: split into child views so each only tracks what it reads
struct ProfileView: View {
let model: ProfileModel
var body: some View {
VStack {
NameRow(model: model) // only tracks name
EmailRow(model: model) // only tracks email
AvatarView(model: model) // only tracks avatar
SettingsForm(model: model) // only tracks settings
}
}
}
Use computed properties on @Observable models to derive state without introducing extra stored properties that widen observation scope:
@Observable class ShoppingCart {
var items: [CartItem] = []
// Views reading `total` only re-render when `items` changes
var total: Decimal {
items.reduce(0) { $0 + $1.price * Decimal($1.quantity) }
}
}
@Observable models into focused ones, or use computed properties/closures to narrow observation scope..onGeometryChange (iOS 16+) with thresholds.DateFormatter() or NumberFormatter() inside body. These are expensive to create. Make them static or move them outside the view.Equatable, then use .animation(_:value:) for simple value-bound changes or .animation(_:body:) for narrower modifier-scoped implicit animation.List without identifiers. Use id: or make items Identifiable so SwiftUI can diff efficiently instead of rebuilding the entire list.@State wrapper objects. Wrapping a simple value type in a class for @State defeats value semantics. Use plain @State with structs.MainActor with synchronous I/O. File reads, JSON parsing of large payloads, and image decoding should happen off the main actor. Prefer nonisolated async helpers or dedicated actors; reserve Task.detached for cases where you intentionally break actor inheritance and handle cancellation yourself.DateFormatter/NumberFormatter allocations inside bodyIdentifiable items or explicit id:@Observable models expose only the properties views actually readMainActor (image processing, parsing)onAppear as the only setup point.animation(_:value:) for value-bound changes or .animation(_:body:) for narrower modifier scope@Observable view models are @MainActor-isolated; types crossing concurrency boundaries are Sendablenpx claudepluginhub dpearson2699/swift-ios-skills --plugin all-ios-skillsAudits SwiftUI performance issues from code review and profiling evidence: invalidation storms, unstable identity, layout thrash, and main-thread work. Useful for slow rendering, janky scrolling, or high CPU.
Audits SwiftUI performance via code review for issues like slow rendering, janky scrolling, high CPU/memory, excessive updates, and guides Instruments profiling.
Guides writing, reviewing, and refactoring SwiftUI code for iOS/macOS with focus on state management, view performance, animations, API migration, and Instruments trace analysis.