From fuse-design
Phase 4: Add Framer Motion scroll reveals (IntersectionObserver), hover scale/opacity transitions, focus ring states, loading skeletons, glassmorphism blur layers, gradient orb backgrounds — all via modify_frontend.
How this skill is triggered — by the user, by Claude, or both
Slash command
/fuse-design:4-adding-animationsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
After Phase 3 components are generated. Before design audit.
references/entrance-patterns.mdreferences/glassmorphism-advanced-ref.mdreferences/interactive-states-ref.mdreferences/layered-backgrounds-ref.mdreferences/micro-interactions.mdreferences/motion-patterns.mdreferences/motion-principles.mdreferences/page-transitions.mdreferences/patterns-buttons.mdreferences/patterns-cards.mdreferences/patterns-microinteractions.mdreferences/patterns-navigation.mdreferences/reduced-motion.mdAfter Phase 3 components are generated. Before design audit.
design-system.md (corporate / modern / playful / luxury).design-system.md — determines timing, easing, and intensity.references/page-transitions.md — route-level animations.mcp__gemini-design__modify_frontend to inject Framer Motion code into existing components.prefers-reduced-motion support required. Timing limits: hover <100ms, modal <300ms, page <400ms (see references/motion-principles.md).5-design-audit/SKILL.md — Audit visual consistency, accessibility, and anti-AI-slop.
| File | Purpose |
|---|---|
references/motion-patterns.md | Core Framer Motion patterns |
references/motion-principles.md | Timing limits and principles |
references/entrance-patterns.md | Entrance animation patterns |
references/interactive-states-ref.md | State definitions (hover, focus, etc.) |
references/micro-interactions.md | Micro-interaction patterns |
references/glassmorphism-advanced-ref.md | Glassmorphism techniques |
references/layered-backgrounds-ref.md | Layered background effects |
references/page-transitions.md | Route-level transitions |
references/patterns-cards.md | Card animation patterns |
references/patterns-buttons.md | Button animation patterns |
references/patterns-navigation.md | Navigation animations |
references/patterns-microinteractions.md | Detail micro-interactions |
references/reduced-motion.md | prefers-reduced-motion a11y patterns |
npx claudepluginhub fusengine/agents --plugin fuse-designMotion design skill for defining and implementing UI animations, transitions, and micro-interactions using Framer Motion, CSS, and Tailwind. Creates reusable motion tokens and performs 60fps animations.
Guides implementation of frontend interaction motion: page transitions, scroll animations, micro-interactions using Framer Motion, GSAP, Lottie, or CSS animation. Includes intensity levels, reduced-motion handling, and animation justification checks.
Designs microinteractions, motion design, transitions, loading states, and feedback patterns for UI polish using Framer Motion and Tailwind.