From game-dev-skills
Guide Apple Game Controller framework input work for games. Use when Codex works on GCController, GCDevice, extended gamepad mappings, virtual controllers, keyboard and mouse game input, controller connection lifecycle, controller haptics handoffs, input evidence, accessibility alternatives, or device-aware validation.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-dev-skills:game-controller-input-workflowThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill for game input that belongs to the Game Controller framework or to controller-adjacent keyboard and mouse game controls. Keep rendering work in SpriteKit, SceneKit, RealityKit, or Metal owner skills.
Use this skill for game input that belongs to the Game Controller framework or to controller-adjacent keyboard and mouse game controls. Keep rendering work in SpriteKit, SceneKit, RealityKit, or Metal owner skills.
Use Xcode MCP DocumentationSearch, Xcode-local documentation, Dash Apple API Reference docsets, or readable official Apple documentation before making Game Controller-specific claims. Generic no-JS web search/open results, snippets, metadata shells, or bare Apple Developer URLs are not enough evidence that Apple docs were read:
import GameControllerGCController, GCDevice, GCExtendedGamepad, GCMicroGamepad, GCKeyboard, GCMouse, GCVirtualController, GCDeviceHapticscore-haptics-game-feedback-workflow for haptics, rumble, audio-haptic patterns, and capability checks.spritekit-game-workflow or scenekit-game-workflow when the work becomes scene or gameplay integration.apple-dev-skills:xcode-build-run-workflow for build, run, simulator, and project membership mechanics.apple-dev-skills:apple-ui-accessibility-workflow for broader accessibility review when control alternatives, labels, focus, or assistive interaction become central.Return the input devices, raw input owner, gameplay-action mapping, accessibility alternatives, validation hardware or simulator path, and missing evidence.
Creates, edits, and verifies skills using a test-driven development approach with pressure scenarios and subagents.
npx claudepluginhub gaelic-ghost/socket --plugin game-dev-skills