From rust-gpui-developer
Provides guidance on GPUI's styling system, theme management, and visual design patterns. Use when working with colors, layout, flexbox, and custom themes in GPUI.
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This skill provides comprehensive guidance on GPUI's styling system, theme management, and visual design patterns for creating beautiful, consistent user interfaces.
This skill provides comprehensive guidance on GPUI's styling system, theme management, and visual design patterns for creating beautiful, consistent user interfaces.
use gpui::*;
div()
// Colors
.bg(rgb(0x2563eb)) // Background
.text_color(white()) // Text color
.border_color(rgb(0xe5e7eb)) // Border color
// Spacing
.p_4() // Padding: 1rem
.px_6() // Padding horizontal
.py_2() // Padding vertical
.m_4() // Margin
.gap_3() // Gap between children
// Sizing
.w_64() // Width: 16rem
.h_32() // Height: 8rem
.w_full() // Width: 100%
.h_full() // Height: 100%
// Borders
.border_1() // Border: 1px
.rounded_lg() // Border radius: large
// RGB from hex
let blue = rgb(0x2563eb);
// RGBA with alpha
let transparent_blue = rgba(0x2563eb, 0.5);
// HSLA (hue, saturation, lightness, alpha)
let hsla_color = hsla(0.6, 0.8, 0.5, 1.0);
// Named colors
let white = white();
let black = black();
div()
.flex() // Enable flexbox
.flex_row() // Horizontal layout
.flex_col() // Vertical layout
.items_center() // Align items center
.justify_between() // Space between
.gap_4() // Gap between items
.child(/* ... */)
.child(/* ... */)
use gpui::*;
#[derive(Clone)]
pub struct AppTheme {
pub colors: ThemeColors,
pub typography: Typography,
pub spacing: Spacing,
pub shadows: Shadows,
}
#[derive(Clone)]
pub struct ThemeColors {
// Base colors
pub background: Hsla,
pub foreground: Hsla,
// UI colors
pub primary: Hsla,
pub primary_foreground: Hsla,
pub primary_hover: Hsla,
pub secondary: Hsla,
pub secondary_foreground: Hsla,
pub secondary_hover: Hsla,
pub accent: Hsla,
pub accent_foreground: Hsla,
pub destructive: Hsla,
pub destructive_foreground: Hsla,
// Neutral colors
pub muted: Hsla,
pub muted_foreground: Hsla,
pub border: Hsla,
pub input: Hsla,
pub ring: Hsla,
}
#[derive(Clone)]
pub struct Typography {
pub font_sans: Vec<String>,
pub font_mono: Vec<String>,
pub text_xs: Pixels,
pub text_sm: Pixels,
pub text_base: Pixels,
pub text_lg: Pixels,
pub text_xl: Pixels,
pub text_2xl: Pixels,
}
#[derive(Clone)]
pub struct Spacing {
pub xs: Pixels,
pub sm: Pixels,
pub md: Pixels,
pub lg: Pixels,
pub xl: Pixels,
}
impl AppTheme {
pub fn light() -> Self {
Self {
colors: ThemeColors {
background: rgb(0xffffff),
foreground: rgb(0x0a0a0a),
primary: rgb(0x2563eb),
primary_foreground: rgb(0xffffff),
primary_hover: rgb(0x1d4ed8),
secondary: rgb(0xf1f5f9),
secondary_foreground: rgb(0x0f172a),
secondary_hover: rgb(0xe2e8f0),
accent: rgb(0xf1f5f9),
accent_foreground: rgb(0x0f172a),
destructive: rgb(0xef4444),
destructive_foreground: rgb(0xffffff),
muted: rgb(0xf1f5f9),
muted_foreground: rgb(0x64748b),
border: rgb(0xe2e8f0),
input: rgb(0xe2e8f0),
ring: rgb(0x2563eb),
},
typography: Typography {
font_sans: vec![
"Inter".to_string(),
"system-ui".to_string(),
"sans-serif".to_string(),
],
font_mono: vec![
"JetBrains Mono".to_string(),
"monospace".to_string(),
],
text_xs: px(12.0),
text_sm: px(14.0),
text_base: px(16.0),
text_lg: px(18.0),
text_xl: px(20.0),
text_2xl: px(24.0),
},
spacing: Spacing {
xs: px(4.0),
sm: px(8.0),
md: px(16.0),
lg: px(24.0),
xl: px(32.0),
},
shadows: Shadows {
sm: Shadow::new(px(1.0), rgba(0x000000, 0.05)),
md: Shadow::new(px(4.0), rgba(0x000000, 0.1)),
lg: Shadow::new(px(8.0), rgba(0x000000, 0.15)),
},
}
}
}
impl AppTheme {
pub fn dark() -> Self {
Self {
colors: ThemeColors {
background: rgb(0x0a0a0a),
foreground: rgb(0xfafafa),
primary: rgb(0x3b82f6),
primary_foreground: rgb(0xffffff),
primary_hover: rgb(0x2563eb),
secondary: rgb(0x1e293b),
secondary_foreground: rgb(0xf1f5f9),
secondary_hover: rgb(0x334155),
accent: rgb(0x1e293b),
accent_foreground: rgb(0xf1f5f9),
destructive: rgb(0xef4444),
destructive_foreground: rgb(0xffffff),
muted: rgb(0x1e293b),
muted_foreground: rgb(0x94a3b8),
border: rgb(0x334155),
input: rgb(0x334155),
ring: rgb(0x3b82f6),
},
typography: Typography {
font_sans: vec![
"Inter".to_string(),
"system-ui".to_string(),
"sans-serif".to_string(),
],
font_mono: vec![
"JetBrains Mono".to_string(),
"monospace".to_string(),
],
text_xs: px(12.0),
text_sm: px(14.0),
text_base: px(16.0),
text_lg: px(18.0),
text_xl: px(20.0),
text_2xl: px(24.0),
},
spacing: Spacing {
xs: px(4.0),
sm: px(8.0),
md: px(16.0),
lg: px(24.0),
xl: px(32.0),
},
shadows: Shadows {
sm: Shadow::new(px(1.0), rgba(0x000000, 0.2)),
md: Shadow::new(px(4.0), rgba(0x000000, 0.3)),
lg: Shadow::new(px(8.0), rgba(0x000000, 0.4)),
},
}
}
}
impl Render for ThemedComponent {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.bg(theme.colors.background)
.text_color(theme.colors.foreground)
.p(theme.spacing.md)
.border_1()
.border_color(theme.colors.border)
.child("Themed content")
}
}
pub fn toggle_theme(cx: &mut AppContext) {
let current = cx.global::<AppTheme>().clone();
let new_theme = match current.mode {
ThemeMode::Light => AppTheme::dark(),
ThemeMode::Dark => AppTheme::light(),
};
cx.set_global(new_theme);
cx.refresh();
}
impl Render for ResponsiveView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let window_size = cx.window_bounds().get_bounds().size;
let is_mobile = window_size.width < px(768.0);
let is_tablet = window_size.width >= px(768.0) && window_size.width < px(1024.0);
let is_desktop = window_size.width >= px(1024.0);
div()
.flex()
.when(is_mobile, |this| {
this.flex_col().gap_2()
})
.when(is_desktop, |this| {
this.flex_row().gap_6()
})
.child(sidebar())
.child(main_content())
}
}
pub struct Breakpoints;
impl Breakpoints {
pub const SM: f32 = 640.0;
pub const MD: f32 = 768.0;
pub const LG: f32 = 1024.0;
pub const XL: f32 = 1280.0;
pub const XXL: f32 = 1536.0;
}
fn responsive_grid(width: Pixels) -> impl IntoElement {
div()
.grid()
.when(width.0 < Breakpoints::SM, |this| this.grid_cols_1())
.when(width.0 >= Breakpoints::SM && width.0 < Breakpoints::LG, |this| {
this.grid_cols_2()
})
.when(width.0 >= Breakpoints::LG, |this| this.grid_cols_3())
.gap_4()
}
pub fn card(
title: impl Into<String>,
description: impl Into<String>,
content: impl IntoElement,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.bg(theme.colors.background)
.border_1()
.border_color(theme.colors.border)
.rounded_lg()
.shadow_sm()
.overflow_hidden()
.child(
div()
.p_6()
.border_b_1()
.border_color(theme.colors.border)
.child(
div()
.text_lg()
.font_semibold()
.child(title.into())
)
.child(
div()
.text_sm()
.text_color(theme.colors.muted_foreground)
.child(description.into())
)
)
.child(
div()
.p_6()
.child(content)
)
}
pub enum ButtonVariant {
Primary,
Secondary,
Outline,
Ghost,
Destructive,
}
pub fn button(
label: &str,
variant: ButtonVariant,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
let (bg, fg, hover_bg) = match variant {
ButtonVariant::Primary => (
theme.colors.primary,
theme.colors.primary_foreground,
theme.colors.primary_hover,
),
ButtonVariant::Secondary => (
theme.colors.secondary,
theme.colors.secondary_foreground,
theme.colors.secondary_hover,
),
ButtonVariant::Outline => (
hsla(0.0, 0.0, 0.0, 0.0),
theme.colors.foreground,
theme.colors.accent,
),
ButtonVariant::Ghost => (
hsla(0.0, 0.0, 0.0, 0.0),
theme.colors.foreground,
theme.colors.accent,
),
ButtonVariant::Destructive => (
theme.colors.destructive,
theme.colors.destructive_foreground,
theme.colors.destructive,
),
};
div()
.px_4()
.py_2()
.bg(bg)
.text_color(fg)
.rounded_md()
.font_medium()
.cursor_pointer()
.when(matches!(variant, ButtonVariant::Outline), |this| {
this.border_1().border_color(theme.colors.border)
})
.hover(|this| this.bg(hover_bg))
.transition_colors()
.duration_150()
.child(label)
}
pub fn text_input(
value: &str,
placeholder: &str,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.flex()
.items_center()
.w_full()
.px_3()
.py_2()
.bg(theme.colors.background)
.border_1()
.border_color(theme.colors.input)
.rounded_md()
.text_color(theme.colors.foreground)
.focus(|this| {
this.border_color(theme.colors.ring)
.ring_2()
.ring_color(rgba(theme.colors.ring, 0.2))
})
.child(
input()
.w_full()
.bg(hsla(0.0, 0.0, 0.0, 0.0))
.placeholder(placeholder)
.value(value)
)
}
pub fn focus_ring(theme: &AppTheme) -> StyleRefinement {
StyleRefinement::default()
.ring_2()
.ring_color(rgba(theme.colors.ring, 0.2))
.border_color(theme.colors.ring)
}
pub fn shadow_sm(theme: &AppTheme) -> StyleRefinement {
StyleRefinement::default()
.shadow(theme.shadows.sm)
}
// Usage
div()
.apply(focus_ring(&theme))
.apply(shadow_sm(&theme))
.child("Styled element")
fn dynamic_button(
label: &str,
is_loading: bool,
is_disabled: bool,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.px_4()
.py_2()
.bg(theme.colors.primary)
.text_color(theme.colors.primary_foreground)
.rounded_md()
.when(is_disabled || is_loading, |this| {
this.opacity(0.5).cursor_not_allowed()
})
.when(!is_disabled && !is_loading, |this| {
this.cursor_pointer()
.hover(|this| this.bg(theme.colors.primary_hover))
})
.child(
if is_loading {
"Loading..."
} else {
label
}
)
}
div()
.transition_all() // Transition all properties
.duration_200() // 200ms duration
.bg(blue_500())
.hover(|this| {
this.bg(blue_600())
.scale_105() // Scale to 105%
})
.child("Hover me")
div()
.transition_transform()
.duration_300()
.ease_in_out()
.hover(|this| {
this.rotate(5.0) // Rotate 5 degrees
.translate_y(px(-2.0)) // Move up 2px
})
.child("Animated element")
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Enforces test-driven development: write failing test first, then minimal code to pass. Use when implementing features or bugfixes.
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