From rust-gpui-developer
Guides Rust UI application architecture using GPUI, covering project structure, layer separation, and modular design patterns.
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/rust-gpui-developer:rust-ui-architectureThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
This skill provides comprehensive guidance on architecting scalable, maintainable Rust UI applications using GPUI, covering project structure, design patterns, and best practices.
This skill provides comprehensive guidance on architecting scalable, maintainable Rust UI applications using GPUI, covering project structure, design patterns, and best practices.
my-gpui-app/
├── Cargo.toml
├── src/
│ ├── main.rs # Application entry point
│ ├── app.rs # Main application struct
│ ├── ui/ # UI layer
│ │ ├── mod.rs
│ │ ├── views/ # High-level views
│ │ │ ├── mod.rs
│ │ │ ├── main_view.rs
│ │ │ ├── sidebar.rs
│ │ │ └── editor.rs
│ │ ├── components/ # Reusable components
│ │ │ ├── mod.rs
│ │ │ ├── button.rs
│ │ │ ├── input.rs
│ │ │ └── modal.rs
│ │ └── theme.rs # Theme definitions
│ ├── models/ # Application state
│ │ ├── mod.rs
│ │ ├── document.rs
│ │ ├── project.rs
│ │ └── settings.rs
│ ├── services/ # External integrations
│ │ ├── mod.rs
│ │ ├── file_service.rs
│ │ └── api_client.rs
│ ├── domain/ # Core business logic
│ │ ├── mod.rs
│ │ └── operations.rs
│ └── utils/ # Utilities
│ ├── mod.rs
│ └── helpers.rs
├── examples/ # Example applications
│ └── basic.rs
└── tests/ # Integration tests
├── integration/
└── ui/
┌─────────────────────────────────┐
│ UI Layer (Views) │ - GPUI views and components
│ │ - User interactions
│ │ - Render logic
├─────────────────────────────────┤
│ Application Layer (Models) │ - Application state (Model<T>)
│ │ - State coordination
│ │ - Business logic orchestration
├─────────────────────────────────┤
│ Service Layer (Services) │ - File I/O
│ │ - Network requests
│ │ - External APIs
├─────────────────────────────────┤
│ Domain Layer (Core) │ - Pure business logic
│ │ - Domain types
│ │ - No dependencies on UI/GPUI
└─────────────────────────────────┘
// Domain Layer (pure logic)
pub mod domain {
#[derive(Clone, Debug)]
pub struct Document {
pub id: DocumentId,
pub content: String,
pub language: Language,
}
impl Document {
pub fn word_count(&self) -> usize {
self.content.split_whitespace().count()
}
pub fn is_empty(&self) -> bool {
self.content.trim().is_empty()
}
}
}
// Service Layer (external integration)
pub mod services {
use super::domain::*;
pub trait FileService: Send + Sync {
fn read(&self, path: &Path) -> Result<String>;
fn write(&self, path: &Path, content: &str) -> Result<()>;
}
pub struct RealFileService;
impl FileService for RealFileService {
fn read(&self, path: &Path) -> Result<String> {
std::fs::read_to_string(path)
.map_err(|e| anyhow::anyhow!("Failed to read: {}", e))
}
fn write(&self, path: &Path, content: &str) -> Result<()> {
std::fs::write(path, content)
.map_err(|e| anyhow::anyhow!("Failed to write: {}", e))
}
}
}
// Application Layer (state management)
pub mod models {
use super::domain::*;
use super::services::*;
pub struct DocumentModel {
document: Document,
file_service: Arc<dyn FileService>,
is_modified: bool,
}
impl DocumentModel {
pub fn new(document: Document, file_service: Arc<dyn FileService>) -> Self {
Self {
document,
file_service,
is_modified: false,
}
}
pub fn update_content(&mut self, content: String) {
self.document.content = content;
self.is_modified = true;
}
pub async fn save(&mut self) -> Result<()> {
self.file_service.write(&self.document.path, &self.document.content)?;
self.is_modified = false;
Ok(())
}
}
}
// UI Layer (views)
pub mod ui {
use gpui::*;
use super::models::*;
pub struct DocumentView {
model: Model<DocumentModel>,
_subscription: Subscription,
}
impl DocumentView {
pub fn new(model: Model<DocumentModel>, cx: &mut ViewContext<Self>) -> Self {
let _subscription = cx.observe(&model, |_, _, cx| cx.notify());
Self { model, _subscription }
}
}
impl Render for DocumentView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let model = self.model.read(cx);
div()
.child(format!("Words: {}", model.document.word_count()))
.when(model.is_modified, |this| {
this.child("(modified)")
})
}
}
}
// Container: Manages state and logic
pub struct EditorContainer {
document: Model<DocumentModel>,
_subscription: Subscription,
}
impl EditorContainer {
pub fn new(document: Model<DocumentModel>, cx: &mut ViewContext<Self>) -> Self {
let _subscription = cx.observe(&document, |_, _, cx| cx.notify());
Self { document, _subscription }
}
fn handle_save(&mut self, cx: &mut ViewContext<Self>) {
let document = self.document.clone();
cx.spawn(|_, mut cx| async move {
cx.update_model(&document, |doc, _| {
doc.save().await
}).await?;
Ok::<_, anyhow::Error>(())
}).detach();
}
}
impl Render for EditorContainer {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let doc = self.document.read(cx);
EditorPresenter::new(
doc.document.content.clone(),
doc.is_modified,
cx.listener(|this, content, cx| {
this.document.update(cx, |doc, _| {
doc.update_content(content);
});
}),
)
}
}
// Presenter: Pure rendering
pub struct EditorPresenter {
content: String,
is_modified: bool,
on_change: Box<dyn Fn(String, &mut WindowContext)>,
}
impl EditorPresenter {
pub fn new(
content: String,
is_modified: bool,
on_change: impl Fn(String, &mut WindowContext) + 'static,
) -> Self {
Self {
content,
is_modified,
on_change: Box::new(on_change),
}
}
}
impl Render for EditorPresenter {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.child(
textarea()
.value(&self.content)
.on_input(|value, cx| {
(self.on_change)(value, cx);
})
)
.when(self.is_modified, |this| {
this.child("Unsaved changes")
})
}
}
src/
├── features/
│ ├── editor/
│ │ ├── mod.rs
│ │ ├── model.rs # EditorModel
│ │ ├── view.rs # EditorView
│ │ ├── commands.rs # Editor actions
│ │ └── components/ # Editor-specific components
│ ├── sidebar/
│ │ ├── mod.rs
│ │ ├── model.rs
│ │ ├── view.rs
│ │ └── components/
│ └── statusbar/
│ ├── mod.rs
│ ├── model.rs
│ └── view.rs
Benefits:
User Action → Action Dispatch → State Update → View Rerender
↑ ↓
└──────────────── Event Handlers ─────────────┘
Implementation:
// Define actions
actions!(app, [AddTodo, ToggleTodo, DeleteTodo]);
// State model
pub struct TodoListModel {
todos: Vec<Todo>,
}
impl TodoListModel {
pub fn add_todo(&mut self, text: String) {
self.todos.push(Todo {
id: TodoId::new(),
text,
completed: false,
});
}
pub fn toggle_todo(&mut self, id: TodoId) {
if let Some(todo) = self.todos.iter_mut().find(|t| t.id == id) {
todo.completed = !todo.completed;
}
}
}
// View with action handlers
pub struct TodoListView {
model: Model<TodoListModel>,
}
impl TodoListView {
fn register_actions(&mut self, cx: &mut ViewContext<Self>) {
cx.on_action(cx.listener(|this, action: &AddTodo, cx| {
this.model.update(cx, |model, cx| {
model.add_todo(action.text.clone());
cx.notify();
});
}));
cx.on_action(cx.listener(|this, action: &ToggleTodo, cx| {
this.model.update(cx, |model, cx| {
model.toggle_todo(action.id);
cx.notify();
});
}));
}
}
Single Source of Truth:
pub struct AppModel {
// Root owns all state
documents: Vec<Model<DocumentModel>>,
settings: Model<Settings>,
ui_state: Model<UiState>,
}
Hierarchical Ownership:
pub struct WorkspaceModel {
// Workspace owns workspace-level state
panes: Vec<Model<PaneModel>>,
}
pub struct PaneModel {
// Pane owns pane-level state
tabs: Vec<Model<TabModel>>,
active_index: usize,
}
// ✓ GOOD: Clear responsibilities
// Domain logic (no GPUI)
pub mod document {
pub struct Document {
content: String,
}
impl Document {
pub fn insert(&mut self, pos: usize, text: &str) {
self.content.insert_str(pos, text);
}
}
}
// Application logic (uses GPUI models)
pub mod editor_model {
use gpui::*;
use super::document::Document;
pub struct EditorModel {
document: Document,
cursor_position: usize,
}
impl EditorModel {
pub fn insert_at_cursor(&mut self, text: &str) {
self.document.insert(self.cursor_position, text);
self.cursor_position += text.len();
}
}
}
// UI logic (GPUI views)
pub mod editor_view {
use gpui::*;
use super::editor_model::EditorModel;
pub struct EditorView {
model: Model<EditorModel>,
}
impl Render for EditorView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
// Rendering logic
}
}
}
// Define trait for external dependencies
pub trait FileService: Send + Sync {
fn read(&self, path: &Path) -> Result<String>;
fn write(&self, path: &Path, content: &str) -> Result<()>;
}
// Production implementation
pub struct RealFileService;
impl FileService for RealFileService {
// Real implementation
}
// Test implementation
#[cfg(test)]
pub struct MockFileService {
read_results: HashMap<PathBuf, Result<String>>,
written_files: RefCell<Vec<(PathBuf, String)>>,
}
#[cfg(test)]
impl FileService for MockFileService {
fn read(&self, path: &Path) -> Result<String> {
self.read_results
.get(path)
.cloned()
.unwrap_or_else(|| Err(anyhow::anyhow!("File not found")))
}
fn write(&self, path: &Path, content: &str) -> Result<()> {
self.written_files
.borrow_mut()
.push((path.to_path_buf(), content.to_string()));
Ok(())
}
}
// Model accepts any FileService
pub struct DocumentModel {
file_service: Arc<dyn FileService>,
}
// Tests use mock
#[cfg(test)]
mod tests {
#[test]
fn test_save() {
let mock_service = Arc::new(MockFileService::new());
let model = DocumentModel::new(mock_service.clone());
model.save().unwrap();
assert_eq!(mock_service.written_files.borrow().len(), 1);
}
}
// Define plugin trait
pub trait EditorPlugin: Send + Sync {
fn name(&self) -> &str;
fn on_document_open(&self, doc: &Document) -> Result<()>;
fn on_document_save(&self, doc: &Document) -> Result<()>;
}
// Plugin manager
pub struct PluginManager {
plugins: Vec<Box<dyn EditorPlugin>>,
}
impl PluginManager {
pub fn register(&mut self, plugin: Box<dyn EditorPlugin>) {
self.plugins.push(plugin);
}
pub fn notify_document_open(&self, doc: &Document) -> Result<()> {
for plugin in &self.plugins {
plugin.on_document_open(doc)?;
}
Ok(())
}
}
// Example plugin
pub struct AutoSavePlugin {
interval: Duration,
}
impl EditorPlugin for AutoSavePlugin {
fn name(&self) -> &str {
"AutoSave"
}
fn on_document_open(&self, doc: &Document) -> Result<()> {
// Start auto-save timer
Ok(())
}
fn on_document_save(&self, doc: &Document) -> Result<()> {
println!("Document saved: {}", doc.path.display());
Ok(())
}
}
Architectural Patterns:
Code Organization:
State Management:
npx claudepluginhub p/geoffjay-rust-gpui-developer-plugins-rust-gpui-developerGuides completion of development work by verifying tests, detecting environment, and presenting structured options for merge, PR, or cleanup.
Enforces test-driven development: write failing test first, then minimal code to pass. Use when implementing features or bugfixes.
Guides creation and editing of skills using test-driven development with pressure scenarios and subagents to verify agent compliance.