From web-game-dev
Game concept and mechanics design. Invoked by game-orchestra when no design document exists. Covers genre, mechanics, progression, content mapping, and architecture decisions for canvas/DOM/hybrid games.
How this skill is triggered — by the user, by Claude, or both
Slash command
/web-game-dev:game-designerThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
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Guides the design of a web game — concept, mechanics, progression, and content structure.
By game-orchestra when no design document exists in the project.
Understand the brief — What kind of game? Who is it for? What should players learn or experience?
STEP 1 COMPLETE: Genre is [genre]. Reference games: [list]. Target audience: [audience]. Candidate mechanics: [list].
Design the core mechanics that drive gameplay.
STEP 2 COMPLETE: Core mechanic is [mechanic description]. Win condition: [condition]. Controls: [input type]. Feedback loop: [description].
Design how challenge and content evolve over time.
STEP 3 COMPLETE: Difficulty curve is [description]. Stages/levels: [count and structure]. Session length: [duration]. Rewards: [list].
Map content to gameplay (especially for educational games).
STEP 4 COMPLETE: Content items: [list with categories]. Content appears during [game flow points]. Learning reinforced via [mechanism].
Choose the technical architecture for the game.
references/game-patterns.md)STEP 5 COMPLETE: Architecture is [canvas/DOM/hybrid] because [rationale]. File structure: [single/modular]. State management: [approach].
Write the game design document and save to game-design.md at the project root.
Include all decisions from previous steps in a scannable format.
STEP 6 COMPLETE: Design document written to
game-design.md. Sections: [list of section headings].
Provides behavioral guidelines to reduce common LLM coding mistakes, focusing on simplicity, surgical changes, assumption surfacing, and verifiable success criteria.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Creates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.
npx claudepluginhub hexcelerate/web-game-dev --plugin web-game-dev