From designer-skills
Creates a design brief using interactive interview and codebase exploration for planning new features, pages, or UI direction. Saved as markdown.
How this skill is triggered — by the user, by Claude, or both
Slash command
/designer-skills:design-briefThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
This skill creates a design brief through structured conversation. You may skip steps if they are not necessary.
This skill creates a design brief through structured conversation. You may skip steps if they are not necessary.
Ask the user for a detailed description of what they want to build, who it is for, and any constraints or ideas they already have.
Explore the existing codebase to understand the current state. Scan for each of the following specifically:
tokens.css, variables.css, theme.css, or :root declarations with custom propertiestailwind.config.js or tailwind.config.ts, check theme.extend for custom valuescreateTheme, Chakra extendTheme, shadcn globals.css and components.jsoncomponents/, ui/, shared/, or any folder containing reusable UI pieces.storybook/ directory or *.stories.* files indicating a documented component library@font-face declarations, font imports in CSS/configInterview the user relentlessly about every aspect of the design until you reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one by one. For each question, provide your recommended answer.
Cover at minimum:
Once you have a complete understanding, write the brief using the template below.
Save the brief to .design/<feature-slug>/DESIGN_BRIEF.md where <feature-slug> is a short, lowercase, hyphenated name derived from the feature or page being designed (e.g., onboarding-flow, settings-page, project-dashboard).
This folder structure ensures that running the design flow multiple times for different features does not overwrite previous work. All subsequent skills (information-architecture, design-tokens, brief-to-tasks, design-review) will read from and write to this same subfolder.
Example:
.design/
├── onboarding-flow/
│ └── DESIGN_BRIEF.md
└── settings-page/
└── DESIGN_BRIEF.md
# Design Brief: [Feature/Page Name]
## Problem
What problem is the user facing, described from their perspective. Not technical. Not business metrics. The human friction.
## Solution
What this interface does to solve that problem, described as an experience, not a feature list.
## Experience Principles
Three principles maximum that guide every design decision. Each principle should resolve a tension.
Example: "Progressive disclosure over upfront complexity" or "Confidence over speed."
1. [Principle] -- [What this means in practice]
2. [Principle] -- [What this means in practice]
3. [Principle] -- [What this means in practice]
## Aesthetic Direction
- **Philosophy**: [Named philosophy or described vibe. See /frontend-design skill for reference.]
- **Tone**: [Emotional register]
- **Reference points**: [Existing products, sites, or styles this should feel like]
- **Anti-references**: [What this should NOT feel like]
## Existing Patterns
Components, tokens, and conventions already in the codebase that this design must respect or extend.
- Typography: [what is currently used]
- Colors: [current palette/variables]
- Spacing: [current scale]
- Components: [existing components that will be reused or extended]
## Component Inventory
A list of the UI components this feature requires. For each, note whether it exists already, needs modification, or is new.
| Component | Status | Notes |
| --------- | --------------------- | -------- |
| [name] | Exists / Modify / New | [detail] |
## Key Interactions
The critical interaction patterns. Describe what the user does and what the interface does in response. Focus on state changes, transitions, and feedback.
## Responsive Behavior
How the layout adapts across breakpoints. Note any components that change behavior (not just size) on mobile.
## Accessibility Requirements
Minimum requirements for this interface. Include contrast ratios, keyboard navigation, screen reader considerations, and focus management.
## Out of Scope
Things this brief explicitly does not cover. Be specific. This prevents scope creep during build.
npx claudepluginhub julianoczkowski/designer-skills --plugin designer-skillsTranslates I-Lang or plain English design briefs into DESIGN.md with CSS tokens for palette, accent, typography, display font, layout, mood, density, constraints. Optional HTML preview.
Establishes a design philosophy from kickoff outputs and generates a design system, wireframes, and HTML prototypes. Run /kickoff first.
Generates design briefs for UX/UI and product design projects covering overview, goals, user personas, constraints, success criteria, and deliverables. Includes generate/validate scripts.