From pm-simulators
Runs a realistic car-dealership simulation covering the four-square worksheet, payment traps, trade-in shuffle, and F&I add-ons. Ideal for practicing negotiation before a real purchase.
How this skill is triggered — by the user, by Claude, or both
Slash command
/pm-simulators:the-car-dealershipThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
The dealership is two negotiations wearing one showroom: the car price out front, and the *finance office* in back — where the real margin often lives, sold to a buyer whose guard dropped the moment they heard "congratulations." This skill runs both rooms against your actual numbers: the four-square worksheet that blends price/trade/payment into fog, the "what payment works for you?" trap, the ...
The dealership is two negotiations wearing one showroom: the car price out front, and the finance office in back — where the real margin often lives, sold to a buyer whose guard dropped the moment they heard "congratulations." This skill runs both rooms against your actual numbers: the four-square worksheet that blends price/trade/payment into fog, the "what payment works for you?" trap, the trade-in shuffle, and then the F&I gauntlet of add-ons and rate markup. Every move gets named in the dealer's private notes, and the debrief hands you the exact holds.
Ask for these if not provided:
Room one — the showroom moves: the payment question ("what monthly works for you?" — answering it surrenders the price; the counter is "let's settle the out-the-door price first") · the four-square (price, trade, down, payment on one sheet — fog by design; the counter is one number at a time, out-the-door) · the trade-in shuffle (great car price, terrible trade number, or vice versa — the counter is negotiating them as separate transactions) · the manager walk ("let me talk to my manager" — theater and a pacing device) · the today-only urgency (the deal that dies at midnight rarely does).
Room two — the finance office: the rate markup (the quoted APR may carry dealer reserve — the counter is your pre-approval on the desk: "beat this or use it") · the add-on cascade (VIN etching, paint protection, nitrogen, extended warranty, GAP — each priced at 3–10× cost; some, like GAP on a long loan, are legitimately worth pricing elsewhere) · the payment-packing move (add-ons quoted as "just $9 more a month" — ×72 months, out loud, every time) · the menu close (three columns of bundles, none labeled "none of these" — that column exists; ask for it).
Mechanics to honor: out-the-door price is the only number that can't be shuffled · everything is negotiable until signed, nothing after · the walk-out is a legitimate and often winning move, and one run should show it working · four hours in the building is a tactic, not bad luck.
Simulation — a plausible adversarial reading, not a prediction.
[Transcript. Dealer's note: after each move, naming the play and reading you: "asked their payment — they answered. Working payment now, price is loose."]
[Transcript: rate, add-ons, menu — with the ×72 math shown wherever "per month" appears]
[Deal vs. targets · the dealer's notes on where you left money · the walk-out branch: what re-engagement looked like]
| Moment you softened | The move | The hold (exact words) |
|---|---|---|
| [Plus: the crib sheet — out-the-door only · trade separate · pre-approval on the desk · ×months every add-on · the none-column ask] |
npx claudepluginhub mohitagw15856/pm-claude-skills --plugin pm-simulatorsSimulates a client negotiating your rate with tactics like budget theater and competitor quotes, then debriefs every concession with stronger alternatives.
Systematic negotiation strategy covering preparation, tactics, objection handling, and closing. Advises on BATNA, value creation, and deal terms.
Provides a tactical negotiation framework based on Chris Voss's methods. Use for salary talks, contract negotiations, handling objections, and difficult conversations via techniques like mirroring, labeling, and calibrated questions.