Classify bugs by player impact, reproducibility, severity, and milestone risk so the team fixes the right things first.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:bug-triageThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Classify bugs by player impact, reproducibility, severity, and milestone risk so the team fixes the right things first.
Classify bugs by player impact, reproducibility, severity, and milestone risk so the team fixes the right things first.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeReproduces bug reports, assesses severity and priority, captures environment context, and assigns them before diagnosis begins.
Triages crashes from QA and live builds: clusters similar incidents, assesses symbol quality and reproducibility, assigns owners, and tracks release blockers.
Transforms unstructured bug reports into groomed tasks with reproducer, code localisation, and regression-test acceptance criteria for supervised or pipeline fix workflows.