Defines import, 9-slice, atlas packing, theming, and naming rules for UI visual assets (buttons, panels, icons, bars). Use when standardizing UI asset pipelines or integrating placeholder art.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:ui-asset-pipelineThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define import, 9-slice configuration, atlas packing, theming, and naming rules for UI visual assets so they scale correctly across resolutions, remain consistent with the visual theme, and are replaceable without code changes.
Define import, 9-slice configuration, atlas packing, theming, and naming rules for UI visual assets so they scale correctly across resolutions, remain consistent with the visual theme, and are replaceable without code changes.
generated-raster-asset-pipeline so transparency, crop cleanliness, 9-slice readiness, and declared display-size expectations are validated before acceptance.npx claudepluginhub mrcalderon3d/everything-game-dev-codeDefines import, slicing, atlas packing, and naming rules for 2D sprites to enforce consistent asset conventions across the project.
Generates a coherent pack of 2D game assets from a single prompt: tile sheets, UI kits, character packs, or biome sets. Extracts, names, and classifies each asset into categories like character, terrain, or ui.
Use when building ANY user interface - web app, game, CLI, dashboard, landing page, or component - ensures all UI output references documented UX patterns instead of generating from assumptions, preventing the amateur look of AI-generated UI