Apply Unity-specific C# standards that preserve readability, testability, and safe engine integration.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unity-csharp-standardsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Apply Unity-specific C# standards that preserve readability, testability, and safe engine integration.
Apply Unity-specific C# standards that preserve readability, testability, and safe engine integration.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeApplies Unity project coding guidelines before any code change. Reads project-specific rules, modern Unity patterns, event function docs, and API references.
Runs quick best-practice checks on Unity C# code for anti-patterns, performance traps, and runtime safety issues after editing files.
Guides Unity gameplay architecture decisions: runtime ownership, initialization order, and separation of authored data, runtime state, and view behavior. Prevents hidden complexity from scene/prefab wiring.