From nickcrew-claude-ctx-plugin
Designs user flows, micro-interactions, and interface behavior patterns with state management for loading, empty, error, and success states.
How this skill is triggered — by the user, by Claude, or both
Slash command
/nickcrew-claude-ctx-plugin:interaction-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design natural interactions with clear feedback that gracefully handle all states. Covers user flows, micro-interactions, state transitions, and interface behavior patterns for web and mobile applications.
Design natural interactions with clear feedback that gracefully handle all states. Covers user flows, micro-interactions, state transitions, and interface behavior patterns for web and mobile applications.
| Task | Load reference |
|---|---|
| State patterns and micro-interactions | skills/interaction-design/references/state-patterns.md |
user flows, interaction patterns, micro-interactions, state transitions, feedback loops, error states, empty states, loading states, progressive disclosure, gesture design, affordances, haptic feedback, animation timing, skeleton screens
Ask these when designing any interaction:
npx claudepluginhub nickcrew/claude-cortexDesigns meaningful interactions and microinteractions with patterns (swipe, tap-hold, drag-drop) and best practices for animation, feedback, and accessibility.
Designs accessible interactive states, transitions, animations, error handling, loading patterns, and feedback for UI elements, covering visual, screen reader, keyboard, and touch interactions.
Designs loading states, transitions, hover/focus feedback, empty/success/error states, and animation specs. Use when polishing UX details or defining component behaviors.