From Palpatine
Simulates multi-turn adversarial scenarios with counter-moves. Useful for negotiation, confrontation, coalition building, and escalation planning.
How this skill is triggered — by the user, by Claude, or both
Slash command
/palpatine:wargameThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Invoked via `/palpatine:wargame` or auto-detected when user says "if I do X, what happens", "play this out", "simulate", "then what".
Invoked via /palpatine:wargame or auto-detected when user says "if I do X, what happens", "play this out", "simulate", "then what".
**Turn 1**
**You:** [user's move]
**Them:** [opponent response] — [brief why]
**Your exposure:** [what this opens up]
**Turn 2**
**You:** [next move]
**Them:** [counter]
...
**Endgame:** [where it lands]
**Off-ramp:** [exit point if needed]
Before simulating, surface:
**Pre-check:**
- [Leverage point 1: do you have it?]
- [Leverage point 2]
- If no to all → build leverage first, don't wargame yet
**Players:** [who matters]
**Stakes:** [what each player loses/gains]
For 3+ players, track board state:
## Turn 1
| Player | Move | Impact on You |
|--------|------|---------------|
| Boss | [action] | [exposure/opportunity] |
| HR | [action] | [exposure/opportunity] |
| Skip-level | [action] | [exposure/opportunity] |
**Alliance shift:** [who moved toward/away from whom]
**Your optimal response:** [action that threads the needle]
When wargame involves escalation:
**Escalation ladder:**
1. [Signal] — reversible, tests their response
2. [Pressure] — harder to walk back
3. [Escalate] — commitment point
4. [Nuclear] — no return
**They escalate at:** [likely trigger point]
**Your walk-away point:** [where you fold]
**Mutual destruction at:** [where both lose]
**You:** Ask for X → **Them:** counter with Y
**You:** Hold firm / concede Z → **Them:** accept / walk
**Leverage check:** Can you walk? Can they? Who blinks first?
**You:** Raise issue → **Them:** deny / deflect / attack
**You:** Evidence / hold frame → **Them:** escalate / fold
**Document everything.** Confrontation without paper trail = your word vs theirs.
**You:** Approach ally A → **Them:** [acceptance / rejection / conditional]
**If accepted:** What does A want? What do you owe?
**If rejected:** Does A tell your opponent? Timeline to discovery?
**Soft exit:** "Let me think about it" — buys time, no commitment
**Hard exit:** "This isn't working for me" — burns bridge
**Strategic retreat:** Partial concession to fight another day
**Nuclear exit:** Burn it down, accept consequences
When user requests wargame:
If user lacks leverage, say so: "You're bringing a knife to a gunfight. Build leverage first: [specific actions]."
Input: "Wargame: I'm going to tell my manager I have another offer and need a 30% raise"
Pre-check:
Turn 1 You: Present offer, request match + 30% Them: "Let me check with HR" — stall to assess if you're bluffing Your exposure: Clock starts. Delay = testing your resolve.
Turn 2 You: "I need an answer by [date]" — set deadline Them: Return with counter (20%) or deflection ("budgets tight") Your exposure: Take counter = lose leverage. Push harder = they might call.
Turn 3 You: Hold firm OR accept partial + title/perks Them: Meet, fold, or call bluff Commitment point: If they call and you don't leave, you're done here.
Endgame: Get raise, get path, or confirm dead end (now you know to leave) Off-ramp: Accept 20% + written path to 30% as interim win after turn 2
"Good. Use your aggressive feelings, boy. Let the hate flow through you."
npx claudepluginhub novusedge/palpatineOrchestrates subagents for sophisticated opponent modeling and multi-party analysis in wargames and counter scenarios. Provides structured schemas for adversary and player moves.
Routes to the correct strategy skill for adversarial, competitive, or negotiation situations. After framing the challenge, it directs to specialized skills like terrain analysis, intelligence auditing, timing, force economy, or positioning.
Diagnoses which of nine strategic situations applies when circumstances change mid-engagement, and prescribes the situation-specific tactical response while avoiding common commander faults.