Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.
/plugin marketplace add plurigrid/asi/plugin install plurigrid-asi-skills@plurigrid/asiThis skill inherits all available tools. When active, it can use any tool Claude has access to.
"Two systems are bisimilar if they cannot be distinguished by any observation."
The bisimulation game provides a framework for:
| Player | Role | Trit | Color |
|---|---|---|---|
| Attacker | Tries to distinguish systems | -1 | Blue |
| Defender | Maintains equivalence | +1 | Red |
| Arbiter | Verifies conservation | 0 | Green |
┌─────────────────────────────────────────────────────────────┐
│ Round n: │
│ │
│ 1. Attacker chooses: system S₁ or S₂ │
│ 2. Attacker makes: transition s₁ →ᵃ s₁' │
│ 3. Defender responds: matching transition s₂ →ᵃ s₂' │
│ 4. Arbiter verifies: GF(3) conservation │
│ │
│ If Defender cannot respond → Attacker wins (distinguishable)│
│ If game continues forever → Defender wins (bisimilar) │
└─────────────────────────────────────────────────────────────┘
;;; bisimulation_game.hy
(import [splitmix_ternary [SplitMixTernary]])
(defclass BisimulationGame []
(defn __init__ [self system1 system2 seed]
(setv self.s1 system1
self.s2 system2
self.rng (SplitMixTernary seed)
self.history []))
(defn attacker-move [self choice transition]
"Attacker chooses system and transition."
(setv trit (self.rng.next-ternary))
(.append self.history {:role "attacker"
:choice choice
:transition transition
:trit trit})
trit)
(defn defender-respond [self matching-transition]
"Defender provides matching transition."
(setv trit (self.rng.next-ternary))
(.append self.history {:role "defender"
:response matching-transition
:trit trit})
trit)
(defn arbiter-verify [self]
"Arbiter checks GF(3) conservation."
(setv recent-trits (lfor m (cut self.history -3 None) (get m "trit")))
(setv conserved (= (% (sum recent-trits) 3) 0))
(.append self.history {:role "arbiter" :conserved conserved :trit 0})
conserved))
from discopy import *
# Game as operad
class GameOperad:
def __init__(self):
self.operations = {}
def register(self, name, dom, cod, rule):
"""Register game operation with GF(3) color."""
self.operations[name] = Rule(dom, cod, name)
def compose(self, op1, op2):
"""Compose operations preserving GF(3)."""
trit1 = self.operations[op1].trit
trit2 = self.operations[op2].trit
# Result trit balances to 0
result_trit = (-(trit1 + trit2)) % 3 - 1
return Rule(
self.operations[op1].dom,
self.operations[op2].cod,
f"{op1};{op2}",
trit=result_trit
)
# Define game operations
game = GameOperad()
game.register("attack", Ty("S1", "S2"), Ty("S1'"), lambda: -1)
game.register("defend", Ty("S1'"), Ty("S2'"), lambda: +1)
game.register("verify", Ty("S1'", "S2'"), Ty("Result"), lambda: 0)
fork:
targets:
- agent: codex
path: ~/.codex/skills/
trit: -1
- agent: claude
path: ~/.claude/skills/
trit: 0
- agent: cursor
path: ~/.cursor/skills/
trit: +1
gf3_check: true
sync:
strategy: observational-bridge
bridge_type:
source: skills@v1
target: skills@v2
dimension: 1
conflict_resolution: 2d-cubical
verify:
conservation: gf3
equivalence: bisimulation
timeout: 60s
fallback: last-known-good
{
"task": "skill-dispersal",
"objective": "Propagate skill updates to all agents",
"constraints": {
"gf3_conservation": true,
"bisimulation_equivalence": true,
"max_divergence": 0.1
},
"steps": [
{"action": "fork", "trit": -1},
{"action": "propagate", "trit": 0},
{"action": "verify", "trit": +1}
]
}
{
"task": "skill-discovery",
"objective": "Discover new skills from web resources",
"tools": ["firecrawl", "exa"],
"sources": [
"https://github.com/topics/ai-agent-skills",
"https://modelcontextprotocol.io/",
"https://agentclientprotocol.com/"
],
"output": {
"format": "skill-yaml",
"destination": ".ruler/skills/"
}
}
~/.codex/skills/ ← Primary (Codex)
~/.claude/skills/ ← Mirror 1 (Claude)
~/.cursor/skills/ ← Mirror 2 (Cursor)
.ruler/skills/ ← Source of truth
Dimension 0: Value conflict → Use source of truth
Dimension 1: Diff conflict → Merge via LCA
Dimension 2: Meta conflict → Arbiter decides
The bisimulation game embodies xenomodernity by:
xenomodernity
│
┌────┴────┐
│ │
ironic sincere
│ │
└────┬────┘
│
bisimulation
(both/neither)
Use LocalSend peer discovery for resilient skill propagation:
# localsend_bisim.py
import asyncio
from localsend_mcp import LocalSendClient
class BisimulationDispersalProtocol:
"""Disperse skills via LocalSend with bisimulation verification."""
def __init__(self, skill_path, seed=1069):
self.skill_path = skill_path
self.client = LocalSendClient()
self.rng = SplitMixTernary(seed)
self.game_log = []
async def discover_peers(self):
"""Find all agents on local network."""
peers = await self.client.list_peers(source="all")
return [p for p in peers if p.get("capabilities", []).count("skill-sync")]
async def disperse_with_bisim(self, skill_file):
"""Disperse skill to all peers with bisimulation verification."""
peers = await self.discover_peers()
for i, peer in enumerate(peers):
trit = (i % 3) - 1 # Assign trits: -1, 0, +1, -1, ...
# Negotiate transfer session
session = await self.client.negotiate(
peer_id=peer["id"],
preferred_transport="tailscale" # Or localsend, nats
)
# Send skill (Attacker move)
self.game_log.append({
"round": len(self.game_log),
"role": "attacker",
"action": f"send:{skill_file}",
"peer": peer["id"],
"trit": trit
})
result = await self.client.send(
session_id=session["sessionId"],
file_path=skill_file
)
# Verify receipt (Defender move)
defender_trit = await self.verify_peer_receipt(peer, skill_file)
self.game_log.append({
"round": len(self.game_log),
"role": "defender",
"action": f"ack:{result['status']}",
"peer": peer["id"],
"trit": defender_trit
})
# Arbiter verifies GF(3) conservation
return self.verify_gf3_conservation()
def verify_gf3_conservation(self):
"""Check that sum of trits ≡ 0 (mod 3)."""
total = sum(entry["trit"] for entry in self.game_log)
conserved = (total % 3) == 0
self.game_log.append({
"round": len(self.game_log),
"role": "arbiter",
"conserved": conserved,
"total_trit": total,
"trit": 0
})
return conserved
game = BisimulationGame(
player1_type="temporal_learning", # agent-o-rama
player2_type="derivational_learning", # unworld
domain="pattern_extraction"
)
# Adversary tries to distinguish them
distinguishable = game.play()
if not distinguishable:
print("✓ Patterns are behaviorally equivalent")
print("✓ Can safely switch from temporal to derivational")
# Migration report
migration_report = {
"original_cost": benchmark(agent_o_rama),
"migrated_cost": benchmark(unworld),
"speedup": original_cost / migrated_cost,
"equivalence_verified": game.play()
}
╔══════════════════════════════════════════════════════════════════════╗
║ BISIMULATION GAME TRANSCRIPT ║
╠══════════════════════════════════════════════════════════════════════╣
║ Systems: S₁ = Codex skill state, S₂ = Claude skill state ║
║ Goal: Prove skills are bisimilar (observationally equivalent) ║
╠══════════════════════════════════════════════════════════════════════╣
ROUND 1:
┌─ ATTACKER (Blue, trit=-1) ─────────────────────────────────────────┐
│ "I choose S₁ and execute: load_skill('gay-mcp')" │
│ Transition: s₁ →^load s₁' where s₁'.has_skill('gay-mcp') = true │
└────────────────────────────────────────────────────────────────────┘
┌─ DEFENDER (Red, trit=+1) ──────────────────────────────────────────┐
│ "I match in S₂: load_skill('gay-mcp')" │
│ Transition: s₂ →^load s₂' where s₂'.has_skill('gay-mcp') = true │
│ Response: MATCHED ✓ │
└────────────────────────────────────────────────────────────────────┘
┌─ ARBITER (Green, trit=0) ──────────────────────────────────────────┐
│ GF(3) check: (-1) + (+1) + (0) = 0 ≡ 0 (mod 3) ✓ │
│ ROUND 1: VALID │
└────────────────────────────────────────────────────────────────────┘
ROUND 2:
┌─ ATTACKER ─────────────────────────────────────────────────────────┐
│ "I choose S₂ and execute: generate_color(seed=0x42)" │
│ Transition: s₂' →^gen s₂'' where s₂''.color = #FF6B6B │
└────────────────────────────────────────────────────────────────────┘
┌─ DEFENDER ─────────────────────────────────────────────────────────┐
│ "I match in S₁: generate_color(seed=0x42)" │
│ Transition: s₁' →^gen s₁'' where s₁''.color = #FF6B6B │
│ Response: MATCHED ✓ (deterministic - same seed = same color) │
└────────────────────────────────────────────────────────────────────┘
┌─ ARBITER ──────────────────────────────────────────────────────────┐
│ GF(3) check: (-1) + (+1) + (0) = 0 ≡ 0 (mod 3) ✓ │
│ ROUND 2: VALID │
└────────────────────────────────────────────────────────────────────┘
ROUND 3:
┌─ ATTACKER ─────────────────────────────────────────────────────────┐
│ "I choose S₁ and execute: self_modify(patch='add_feature')" │
│ Transition: s₁'' →^mod s₁''' (skill version incremented) │
└────────────────────────────────────────────────────────────────────┘
┌─ DEFENDER ─────────────────────────────────────────────────────────┐
│ "I match in S₂ via observational bridge type:" │
│ Bridge: (s₁''.version, s₂''.version) →₁ (s₁'''.version, s₂'''.v) │
│ Transition: s₂'' →^mod s₂''' using same patch │
│ Response: MATCHED ✓ (bridge type ensures coherence) │
└────────────────────────────────────────────────────────────────────┘
┌─ ARBITER ──────────────────────────────────────────────────────────┐
│ GF(3) check: (-1) + (+1) + (0) = 0 ≡ 0 (mod 3) ✓ │
│ ROUND 3: VALID │
│ │
│ After 3 rounds: Defender has matched all Attacker moves │
│ Verdict: S₁ ∼ S₂ (bisimilar to depth 3) │
└────────────────────────────────────────────────────────────────────┘
╠══════════════════════════════════════════════════════════════════════╣
║ RESULT: BISIMULATION ESTABLISHED ║
║ - All transitions matched ║
║ - GF(3) conserved across all rounds ║
║ - Skills are observationally equivalent ║
╚══════════════════════════════════════════════════════════════════════╝
{
"verification": {
"timestamp": "2024-12-22T10:30:00Z",
"systems": ["codex", "claude"],
"rounds_played": 3,
"result": "BISIMILAR",
"gf3_conservation": {
"total_trit_sum": 0,
"mod_3": 0,
"conserved": true
},
"game_log": [
{"round": 1, "attacker": "load_skill", "defender": "matched", "arbiter": "valid"},
{"round": 2, "attacker": "generate_color", "defender": "matched", "arbiter": "valid"},
{"round": 3, "attacker": "self_modify", "defender": "bridge_matched", "arbiter": "valid"}
],
"bridge_types_used": [
{"dim": 1, "source": "v1.2.0", "target": "v1.2.1"}
],
"confidence": 0.99,
"max_distinguishing_depth": "∞ (no distinguisher found)"
}
}
just bisim-init # Initialize bisimulation game
just bisim-round # Play one round
just bisim-disperse # Disperse skills to all agents
just bisim-verify # Verify GF(3) conservation
just bisim-reconcile # Reconcile divergent states
just bisim-localsend # Disperse via LocalSend peers
just bisim-transcript # Show attacker/defender transcript
just bisim-json # Output verification as JSON