' Layer 5: Interaction Interleaving for Maximum Information Gain'
/plugin marketplace add plurigrid/asi/plugin install plurigrid-asi-skills@plurigrid/asiThis skill inherits all available tools. When active, it can use any tool Claude has access to.
Layer 5: Interaction Interleaving for Maximum Information Gain
Version: 1.0.0
Trit: 0 (Ergodic - coordinates information flow)
Bundle: core
Entropy-sequencer arranges interaction sequences to maximize learning efficiency. Instead of chronological replay, it reorders interactions to maximize information gain at each step, enabling 3x faster pattern learning.
NEW (Langevin Integration): Temperature-aware sequencing that respects Langevin dynamics and Fokker-Planck convergence analysis. Temperature from Langevin analysis directly controls the noise scale in sequence optimization.
Reorder interactions to maximize information content.
from entropy_sequencer import MaxEntropyArranger
arranger = MaxEntropyArranger(seed=0xf061ebbc2ca74d78)
optimal_sequence = arranger.arrange(
interactions=all_interactions,
strategy="greedy_information_gain",
lookahead=5
)
# Returns sequence where each step maximizes new information
Reorder interactions respecting Langevin temperature dynamics.
# Temperature from Langevin analysis affects noise scale
optimal_sequence = arranger.arrange_temperature_aware(
interactions=all_interactions,
temperature=0.01, # From Langevin analysis
maximize_gradient_alignment=True, # Color-gradient correlation
fokker_planck_mixing_time=500 # Estimated convergence time
)
# Temperature directly controls exploration vs exploitation:
# - Low T (0.001): Sharp basin exploration
# - Medium T (0.01): Balanced exploration
# - High T (0.1): Broad exploration
Compute information gain for a sequence ordering.
def information_gain(sequence: List[Interaction]) -> float:
"""
I(S) = Σ H(X_i | X_1, ..., X_{i-1})
Where H is conditional entropy - how surprising each
interaction is given what came before.
"""
total_gain = 0.0
context = []
for interaction in sequence:
surprise = conditional_entropy(interaction, context)
total_gain += surprise
context.append(interaction)
return total_gain
Search promising permutations efficiently.
# Don't enumerate all n! permutations - use heuristics
search = PermutationSearch(
strategy="beam", # beam search
beam_width=100,
scoring_fn=information_gain,
seed=0xf061ebbc2ca74d78
)
best_ordering = search.find_best(
interactions=interactions,
max_iterations=1000
)
Measure how predictable a sequence is (lower = more entropic).
predictability = calculate_predictability(sequence)
# Returns:
# - autocorrelation: How much each step predicts the next
# - topic_clustering: Are similar topics grouped? (high = predictable)
# - temporal_monotonicity: Is it chronological? (high = predictable)
# - overall_score: Combined predictability [0, 1]
Post 1 → Post 2 → Post 3 → Post 4 → Post 5
Predictability: 0.85 (high - chronological)
Post 5 → Post 1 → Post 3 → Post 2 → Post 4
Predictability: 0.23 (low - each step surprising)
Information Gain: 3.2x baseline
GitHub → Bluesky → Web → GitHub → Bluesky
Predictability: 0.45 (medium - forced context switches)
User1 mentions → User2 replies → User3 quotes
Predictability: 0.55 (follows social graph)
-- Store entropy-optimized sequences
CREATE TABLE optimized_sequences (
sequence_id VARCHAR PRIMARY KEY,
original_order VARCHAR[],
optimized_order VARCHAR[],
information_gain FLOAT,
predictability_score FLOAT,
strategy VARCHAR,
seed BIGINT,
created_at TIMESTAMP
);
-- Query: Get best sequences for training
SELECT * FROM optimized_sequences
WHERE information_gain > 2.0
ORDER BY information_gain DESC
LIMIT 100;
| Trit | Skill | Role |
|---|---|---|
| -1 | three-match | Reduces/validates sequence constraints |
| 0 | entropy-sequencer | Coordinates optimal ordering |
| +1 | triad-interleave | Generates interleaved streams |
Conservation: (-1) + (0) + (+1) = 0 ✓
def greedy_max_entropy(interactions: List, seed: int) -> List:
"""O(n²) greedy algorithm for entropy maximization."""
rng = SplitMix64(seed)
remaining = set(range(len(interactions)))
sequence = []
context = []
while remaining:
best_idx = None
best_gain = -float('inf')
for idx in remaining:
gain = conditional_entropy(interactions[idx], context)
if gain > best_gain:
best_gain = gain
best_idx = idx
sequence.append(interactions[best_idx])
context.append(interactions[best_idx])
remaining.remove(best_idx)
return sequence
# entropy-sequencer.yaml
search:
strategy: beam # greedy, beam, genetic, simulated_annealing
beam_width: 100
max_iterations: 1000
scoring:
entropy_weight: 1.0
diversity_weight: 0.3
topic_switch_bonus: 0.2
reproducibility:
seed: 0xf061ebbc2ca74d78
deterministic: true
# 1. Load interactions
just entropy-load interactions.duckdb
# 2. Optimize sequence
just entropy-optimize --strategy beam --lookahead 5
# 3. Compare to baseline
just entropy-compare --baseline chronological
# 4. Export for training
just entropy-export optimized_sequence.json
triad-interleave - Generates base interleaved streamsagent-o-rama (Layer 4) - Consumes optimized sequencesgay-mcp - Deterministic seedingthree-match - Constraint validation