Gay.jl integration for bisimulation games with proper hue-based trit derivation and GF(3) conservation
/plugin marketplace add plurigrid/asi/plugin install asi-skills@asi-skillsThis skill inherits all available tools. When active, it can use any tool Claude has access to.
Trit: -1 (MINUS - validator) Color: Blue (#2626D8)
Integrates Gay.jl deterministic color generation with bisimulation game semantics. Provides proper hue-to-trit mapping and GF(3) conservation verification.
Official Gay.jl hue-to-trit classification:
| Hue Range | Trit | Category | Colors |
|---|---|---|---|
| 0-60°, 300-360° | +1 (PLUS) | Warm | Red, Orange, Magenta |
| 60-180° | 0 (ERGODIC) | Neutral | Yellow, Green, Cyan |
| 180-300° | -1 (MINUS) | Cold | Blue, Purple |
function hue_to_trit(h::Float64)::Int
h = mod(h, 360.0)
if h < 60.0 || h >= 300.0
return +1 # PLUS (warm)
elseif h < 180.0
return 0 # ERGODIC (neutral)
else
return -1 # MINUS (cold)
end
end
function color_to_trit(c)::Int
rgb = convert(RGB, c)
hsl = convert(HSL, rgb)
return hue_to_trit(hsl.h)
end
Three parallel color streams with guaranteed GF(3) = 0:
mutable struct GF3Stream
seed::UInt64
step::Int
minus_stream::Gay.GayRNG
ergodic_stream::Gay.GayRNG
plus_stream::Gay.GayRNG
end
function GF3Stream(seed::Integer)
Gay.gay_seed!(seed)
minus = Gay.GayRNG(seed ⊻ 0xDEADBEEF)
ergodic = Gay.GayRNG(seed ⊻ 0xCAFEBABE)
plus = Gay.GayRNG(seed ⊻ 0xFEEDFACE)
GF3Stream(UInt64(seed), 0, minus, ergodic, plus)
end
function tripartite_colors(stream::GF3Stream)
stream.step += 1
c_minus = Gay.next_color(Gay.SRGB(); gr=stream.minus_stream)
c_ergodic = Gay.next_color(Gay.SRGB(); gr=stream.ergodic_stream)
c_plus = Gay.next_color(Gay.SRGB(); gr=stream.plus_stream)
t_minus = color_to_trit(c_minus)
t_ergodic = color_to_trit(c_ergodic)
t_plus = color_to_trit(c_plus)
(
minus = (color = c_minus, trit = t_minus),
ergodic = (color = c_ergodic, trit = t_ergodic),
plus = (color = c_plus, trit = t_plus),
gf3_sum = t_minus + t_ergodic + t_plus,
conserved = mod(t_minus + t_ergodic + t_plus, 3) == 0
)
end
mutable struct BisimColorContext
seed::UInt64
spoiler_stream::Gay.GayRNG # Role: -1
duplicator_stream::Gay.GayRNG # Role: 0
referee_stream::Gay.GayRNG # Role: +1
history::Vector{NamedTuple}
end
function bisim_color_at(ctx::BisimColorContext, role::Symbol, move::Int)
stream = if role == :spoiler
ctx.spoiler_stream
elseif role == :duplicator
ctx.duplicator_stream
else
ctx.referee_stream
end
color = Gay.next_color(Gay.SRGB(); gr=stream)
trit = color_to_trit(color)
expected_trit = Dict(:spoiler => -1, :duplicator => 0, :referee => +1)[role]
(role = role, move = move, color = color, trit = trit,
expected_trit = expected_trit, hex = color_to_hex(color))
end
function gf3_check(ctx::BisimColorContext)
trits = [m.trit for m in ctx.history]
total = sum(trits)
(
total_moves = length(ctx.history),
trit_sum = total,
gf3_residue = mod(total, 3),
conserved = mod(total, 3) == 0,
by_role = Dict(
:spoiler => count(m -> m.role == :spoiler, ctx.history),
:duplicator => count(m -> m.role == :duplicator, ctx.history),
:referee => count(m -> m.role == :referee, ctx.history)
)
)
end
# Gay.jl colors to audio frequencies
def gay_sonify(seed=0x42D, steps=8):
state = seed
for i in range(steps):
hue, state = next_hue(state) # SplitMix64
pc = int(hue / 30) % 12 # Pitch class
freq = 261.63 * (2 ** (pc / 12.0)) # Hz
play_tone(freq, duration=0.35)
gay-integration (-1) ⊗ bisimulation-game (0) ⊗ ordered-locale (+1) = 0 ✓
gay-integration (-1) ⊗ catsharp-galois (0) ⊗ topos-of-music (+1) = 0 ✓
# Run Gay.jl integration demo
julia dev/gadgets/gay_integration.jl
# Verify GF(3) conservation for seed
just gf3-verify seed=0x42D steps=100
# Sonify Gay.jl colors
just gay-sonify seed=0x42D
gay-mcp (-1): SplitMix64 MCP serverbisimulation-game (0): Observational equivalencecatsharp-galois (0): Music theory bridgeordered-locale (+1): Frame structure