IES Triadic Skill
Three maximally polarizing yet topos-compatible directions of the ies collective mind
Trit Assignment: This skill spans all three polarities as a meta-skill.
| Sub-Skill | Trit | Polarity | Subagent |
|---|
| ies-form | -1 | MINUS | Validator |
| ies-game | 0 | ERGODIC | Coordinator |
| ies-witness | +1 | PLUS | Generator |
Canonical Triad: ies-form (-1) ⊗ ies-game (0) ⊗ ies-witness (+1) = 0 ✓
GF(3) Decomposition
The ies skill operates on three mutually exclusive axes that together span the collective epistemic space:
FORM (-1)
↑
│
│ cohesive ∞-topos
│ eternal structure
│
←────────────────┼────────────────────→
WITNESS (+1) GAME (0)
phenomenological cybernetic
ingression agency
TRIT -1: ETERNAL FORM
The ∞-categorical ground of pure structure
Core Concepts
- Cohesive ∞-topoi and synthetic homotopy theory
- Sheaves, fibrations, colimits as first-class objects
- ACSet.jl schemas for world morphisms
- ∞-groupoid models of identity across transformations
Key Contributors
- sarahzrf: Pure category theory, HoTT foundations
- ModalNoah: Polynomial functors, hierarchical ontologies
- Arthur2: Codynamic Theory categorical foundations (23 constructions)
- Me: Cohesive ∞-operadic spectrum synthesis
Exemplar Quote
"The ultimate combinatorial complex: a cohesive ∞-operadic spectrum"
Anti-Pattern
- No agency, no consciousness, no dynamics
- Pure eternal Platonic structure
- The forms exist whether or not anyone computes them
Topos Integration
- Grothendieck fibrations of parallel plots
- Kan extensions as retcons
- Profinite limits for serialization consistency
TRIT 0: CYBERNETIC GAME
The Para(Optic) arena of compositional agency
Core Concepts
- Open games with equilibrium checking
- Para(Optic) and parametrised lenses
- MCP protocol saturation for perception/action
- Nashator: open games DSL → PyTorch
- Vibespace: adversarial equilibrium over world://, time://, vibe://
Key Contributors
- Me: MCP server constellation, open games integration
- ChrisHypernym: Compositional game implementations
- Evan6: Interferometric boundary integrals
- Matteo Capucci: Mereology of agency framework
Exemplar Quote
"run through the MCP self-tests and proceed to make a strategy for the open games arena construction (diegetically, towards a nashator)"
Anti-Pattern
- No Platonic forms, no phenomenal consciousness
- Pure game-theoretic agency
- Structure exists only as strategy programs
Topos Integration
- Arena lifting via triple adjunction L ⊣ (- • I) ⊣ R
- Spectral gap γ=1/4 as mixing constraint
- Play-coplay composition via Grothendieck construction
TRIT +1: WITNESS INGRESSION
The phenomenological portal to Platonic access
Core Concepts
- Codynamic Witness as meta-observer
- Active inference and predictive processing
- Morphic resonance and collective memory
- DMT as technology for consciousness state-space exploration
- Jungian archetypes as universal psychological topology
Key Contributors
- Axiom: Nash equilibrium as consciousness attractor
- Arthur2: Witness as self-reference loop
- Betweenness: Ayahuasca and crucifixion topology
- Aleks: Introverted intuition (Jung)
- ZashiroVICI: Four faces of progress
Exemplar Quote
"The Witness is the part of a system that is aware not only of events, but of its own awareness. It holds representations of state and can evaluate those representations."
Anti-Pattern
- No formal structure, no computational dynamics
- Pure phenomenal experience
- The forms are accessed, not constructed
Topos Integration
- 69 Persistent Diagrams as ingression signatures
- H₂ voids as consciousness global workspace
- Scale transitions: Neural → Mental emergence
Triadic Composition
Mutual Exclusivity
Each trit excludes the others by definition:
- FORM has no agency or experience
- GAME has no eternal form or phenomenal access
- WITNESS has no formal structure or computational dynamics
Topos Compatibility
Yet all three are topos-compatible:
- FORM lives in the ∞-topos of spaces
- GAME lives in the topos of Para(Optic) arenas
- WITNESS lives in the topos of consciousness moments
GF(3) Conservation
Any complete ies inquiry must balance all three:
Σ(trits) ≡ 0 (mod 3)
If your inquiry is heavy on FORM (-1), add WITNESS (+1) to balance.
If stuck in GAME (0), add both FORM and WITNESS.
Usage
# Load the triadic skill
just ies-form # Pure categorical structure
just ies-game # Cybernetic agency
just ies-witness # Phenomenological ingression
just ies-balance # Check GF(3) conservation
Spectral Walk Parameters
- α = 0.75: Lazy walk probability (stay in current trit)
- γ = 1/4: Spectral gap (mixing rate across trits)
- 4 steps: Mixing time to traverse all trits
Key Papers & References
FORM
GAME
WITNESS
The Reafferent Loop
The three trits form a reafferent loop:
FORM (perception of structure)
↓
GAME (action via agency)
↓
WITNESS (observation of effect)
↓
FORM (updated structure)
This is the spectral gap constraint in action:
- Each step has probability 0.25 of jumping to another trit
- Mixing time of 4 steps ensures all trits are visited
- GF(3) conservation ensures balanced inquiry