Navigate skill graphs via deterministic random walks. Fuses derivational chains, algebraic structure, color determinism, and bidirectional flow for skill recombination.
/plugin marketplace add plurigrid/asi/plugin install asi-skills@asi-skillsThis skill inherits all available tools. When active, it can use any tool Claude has access to.
Status: ✅ Production Ready
Trit: +1 (PLUS - generative recombination)
Principle: skill_{n+1} = walk(seed_n, graph_n)
Frame: Skills as nodes, concepts as edges, walks as derivations
Random Walk Fusion traverses skill graphs using deterministic random walks to discover novel skill combinations. Each step derives from the previous via seed chaining, producing reproducible concept-blending paths.
seed₀ → skill₀ → concept₀ → seed₁ → skill₁ → concept₁ → ...
| Source Skill | Contribution | Integration |
|---|---|---|
| unworld | Derivational chains | Walk succession is derivational, not temporal |
| acsets | Algebraic structure | Skills form C-set: functor from schema to Set |
| gay-mcp | Color determinism | Each step gets deterministic (color, trit) |
| world-hopping | Bidirectional flow | Walks are reversible via involution |
# Walk step: derive next position from current state + skill trit
next_seed = (current_seed ⊕ (skill_trit × γ)) × MIX mod 2⁶⁴
next_skill = skills[next_seed mod |skills|]
where:
γ = 0x9E3779B9 (golden ratio, 32-bit)
MIX = 0x85EBCA6B (mixing constant)
⊕ = XOR
@present SchSkillGraph(FreeSchema) begin
Skill::Ob # Skill nodes
Concept::Ob # Concept edges
Walk::Ob # Walk trajectories
src::Hom(Concept, Skill)
tgt::Hom(Concept, Skill)
step::Hom(Walk, Skill)
Trit::AttrType
Color::AttrType
trit::Attr(Skill, Trit)
color::Attr(Walk, Color)
end
walk = RandomWalkFusion.new(seed: 0x42D, graph: skill_graph)
path = walk.forward(steps: 7)
# => [{skill: "unworld", concept: "derivational", color: "#D8267F", trit: +1}, ...]
reversed = walk.backward(path)
# ι∘ι = id verified: returns to origin seed
branches = walk.triadic_split
# => { minus: path_minus, ergodic: path_ergodic, plus: path_plus }
# GF(3) conserved at each step across branches
target = skill_graph.find("epistemic-arbitrage")
path = walk.hop_to(target, via: :triangle_inequality)
# Uses accessibility relation and distance metric
Each walk maintains GF(3) balance:
sum(trits) ≡ 0 (mod 3)
When imbalanced, the walk applies rebalancing moves:
The fusion of concepts follows ACSet composition:
unworld ∘ gay-mcp = derivational color chains
acsets ∘ world-hopping = accessible skill functors
(unworld ∘ acsets) ∘ (gay-mcp ∘ world-hopping) = random-walk-fusion
# Run random walk
bb skill_random_walk.bb [seed]
# Skill-specific walks
just walk-skills seed=0x42D steps=12
just walk-triadic seed=0x42D
just walk-hop from=unworld to=acsets
# Verify walk properties
just walk-verify seed=0x42D # Check GF(3), involution
require 'random_walk_fusion'
# Initialize walker
fusion = RandomWalkFusion.new(
seed: 0x42D,
skills: SkillGraph.load("~/.agents/skills")
)
# Execute walk
path = fusion.walk(steps: 7)
# Get fusion concepts
fusion.concepts
# => ["derivational chains", "algebraic structure", "color determinism", "bidirectional flow"]
# Recombine to new skill
new_skill = fusion.recombine(path)
╔═══════════════════════════════════════════════════════════════╗
║ SKILL RANDOM WALK - Derivational Traversal ║
╚═══════════════════════════════════════════════════════════════╝
Step 0: epistemic-arbitrage │ knowledge gaps │ [#98FF4C] ○
Step 1: world-hopping │ bidirectional flow │ [#9C4CFF] ○
Step 2: bisimulation-game │ game equivalence │ [#8E4CFF] −
Step 3: epistemic-arbitrage │ knowledge gaps │ [#4CA2FF] +
Step 4: world-hopping │ bidirectional flow │ [#4CFF88] −
Step 5: triad-interleave │ tripartite streams │ [#FF974C] ○
Step 6: world-hopping │ bidirectional flow │ [#FF4CB2] −
GF(3) Sum: 1 (balanced: ✗)
Fusion Concepts:
→ Derivational chains (unworld) guide walk succession
→ Algebraic structure (acsets) defines skill graph schema
→ Color determinism (gay-mcp) assigns trit/color per step
→ Bidirectional flow (world-hopping) enables path reversal
Random walks on skill graphs embody xenomodern recombination:
The fusion is not additive but multiplicative — concepts don't just accumulate, they transform each other through the walk.
Skill Name: random-walk-fusion
Type: Skill Graph Navigation / Concept Recombination
Trit: +1 (PLUS)
GF(3): Conserved via rebalancing
Walk: Derivational, deterministic, bidirectional