From render-glb
Render GLB 3D models to PNG images for visual verification. Use when you need to SEE your generated 3D model, verify geometry, check visual correctness, or show results to users. Triggers on: render GLB, preview model, visualize 3D, see my model, check geometry, visual verification, screenshot model, model preview.
How this skill is triggered — by the user, by Claude, or both
Slash command
/render-glb:skills/render-glbThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Render 3D GLB files to PNG images so agents can **visually verify their work**.
Render 3D GLB files to PNG images so agents can visually verify their work.
bunx render-glb model.glb output.png
No installation required. First run downloads the tool, subsequent runs are instant.
Agents can generate 3D models but typically can't see them. This creates a visual verification loop:
# Render with defaults (good for most cases)
bunx render-glb model.glb preview.png
# Then read the image to see your work
# (use Read tool on preview.png)
bunx render-glb <input.glb> <output.png> [options]
Options:
--width <n> Image width in pixels (default: 800)
--height <n> Image height in pixels (default: 600)
--background <hex> Background color (default: #808080)
When building 3D models, use this pattern:
# 1. Build your model
from build123d import Box, Sphere, export_gltf
model = Box(20, 20, 20) + Sphere(radius=15)
export_gltf(model, "./model.glb", binary=True)
# 2. Render to image
bunx render-glb model.glb preview.png
# 3. Read the image (using Read tool)
# Now you can SEE what you built and verify it's correct
This skill complements:
Typical workflow:
npx claudepluginhub rawwerks/VibeCAD --plugin render-glbOptimize and post-process GLB/glTF 3D models. Use when compressing models for web delivery, reducing file size, simplifying geometry, inspecting model stats, merging models, or converting textures. Triggers on: optimize GLB, compress model, reduce file size, simplify mesh, draco compression, meshopt, webp textures, inspect model, merge GLB, model optimization.
Exports Blender 3D models and animations to web-optimized glTF via Python bpy scripts. Handles batch processing, asset optimization, texture baking, model compression for Three.js and Babylon.js.
Creates and edits browser-native implicit CAD files (.implicit.js/.implicit.mjs) using GLSL signed-distance fields, shader primitives, and smooth booleans for CAD Viewer raymarch rendering.