This skill should be used when creating a new Daggerheart campaign, establishing world tone and themes, selecting or building a campaign frame, or reframing an existing adventure. Campaign frames provide pitch, tone, themes, community/ancestry/class guidance, principles, distinctions, inciting incidents, and special mechanics for a particular type of story.
This skill inherits all available tools. When active, it can use any tool Claude has access to.
references/frame-structure.mdreferences/frame-template.mdreferences/srdGuide GMs through selecting, customizing, or creating campaign frames that shape the tone, themes, and mechanics of a Daggerheart adventure.
Authoritative Source: For official frame content, reference the SRD frames in references/srd/.
A campaign frame is a template that provides inspiration, tools, and mechanics to support a particular type of story. Frames establish the narrative foundation before character creation begins, ensuring all players share expectations about tone, themes, and the world they'll inhabit.
Every campaign frame has a complexity rating (● to ●●●) indicating how much its mechanics deviate from core Daggerheart rules.
Invoke this skill when starting a new Daggerheart campaign to:
Players may request reframing when:
When reframing, preserve continuity while adjusting:
GMs might reframe when:
Caution: Mid-adventure reframing should be discussed with players. Sudden tonal shifts without buy-in can feel jarring.
Each campaign frame includes these sections:
| Section | Purpose |
|---|---|
| Pitch | 2-3 sentence hook to present to players |
| Tone & Feel | Adjectives describing the emotional atmosphere |
| Themes | Core narrative tensions and questions explored |
| Touchstones | Media references that capture the vibe |
| Overview | Background lore and setting context |
| Communities | How SRD communities fit this setting |
| Ancestries | Ancestry-specific adaptations |
| Classes | Class-specific setting connections |
| Player Principles | Guidelines for player roleplay |
| GM Principles | Guidelines for GM narration |
| Distinctions | Unique setting elements and rules |
| Inciting Incident | Campaign-starting scenario |
| Campaign Mechanics | Special rules unique to this frame |
| Session Zero Questions | Discussion prompts for character creation |
For detailed explanations, see references/frame-structure.md.
The Daggerheart SRD includes official campaign frames. To use one:
references/srd/When a new campaign begins:
| Resource | Starting Value |
|---|---|
| GM Fear tokens | 5 |
| Player Hope tokens | 2 each (per character creation) |
The GM's starting Fear provides immediate narrative options for the opening session without requiring player failures first.
When using a frame, document it in worlds/{slug}/world_state.md:
## Campaign Frame
**Frame**: [Frame Name]
**Complexity**: [● to ●●●]
### Active Themes
- [Theme 1]
- [Theme 2]
### Session Zero Answers
> [Question from frame]
[Player/group answer]
### Special Mechanics
[Any frame-specific rules in effect]
Use references/frame-template.md as a starting point. Fill in each section thoughtfully:
Start with:
Write the Overview section covering:
For each community, ancestry, and class:
Player Principles should encourage:
GM Principles should guide:
Distinctions are unique setting elements:
Each distinction should have narrative and potentially mechanical implications.
The inciting incident should:
If your frame requires special rules:
Questions should:
| Rating | Meaning |
|---|---|
| ● | Minimal mechanical changes; mostly narrative framing |
| ●● | Some new mechanics or modified rules |
| ●●● | Significant mechanical additions; requires familiarity with core rules |
Frame elements should flow into your world documentation:
| Frame Section | Maps To |
|---|---|
| Overview | worlds/{slug}/world_state.md |
| Communities/Ancestries/Classes | Character creation guidance |
| Distinctions | worlds/{slug}/locations.md, custom rules |
| Inciting Incident | Opening session prep |
| NPCs from frame | worlds/{slug}/characters.md |
| Session Zero Answers | Player backstory integration |
When reframing mid-campaign:
Sometimes only parts of the frame need adjustment:
Document changes as "Frame Evolution" in world_state.md.
references/frame-template.md - Blank template for custom framesreferences/frame-structure.md - Detailed explanation of each sectionreferences/srd/ - Official Daggerheart SRD frames