This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define Experiences with bounded constraints, choose domain cards, or handle level advancement (1-10). Provides templates for character sheets, session state, and Experience definitions to prevent semantic drift during gameplay.
This skill inherits all available tools. When active, it can use any tool Claude has access to.
references/experience-template.mdreferences/sheet-example.mdreferences/sheet-template.mdreferences/state-template.mdGuide players through creating and advancing Daggerheart characters following SRD rules.
Authoritative Source: For exact rule wording, use the dh-rules skill to reference srd/contents/Character Creation.md.
Character files follow the corvran directory structure with Daggerheart-specific content:
players/
{character-slug}/
sheet.md # Use sheet-template.md format (traits, HP, Stress, Hope, domain cards)
state.md # Use state-template.md format (current HP, Stress, Hope, conditions)
The sheet.md contains permanent character data. The state.md tracks mutable session data that changes frequently during play.
Follow these steps to create a new character:
Daggerheart characters have six traits that measure their capabilities:
| Trait | Measures | Common Uses |
|---|---|---|
| Agility | Speed, reflexes, coordination | Dodging, acrobatics, quick reactions |
| Strength | Physical power, endurance | Lifting, breaking, melee damage |
| Finesse | Precision, dexterity, fine control | Picking locks, delicate work, ranged attacks |
| Instinct | Awareness, intuition, quick reactions | Sensing danger, reading situations |
| Presence | Charisma, willpower, force of personality | Persuasion, intimidation, spellcasting |
| Knowledge | Learning, memory, reasoning | Recalling lore, deduction, arcane magic |
At character creation, assign the modifiers +2, +1, +1, +0, +0, -1 to your character's traits in any order you wish. Place higher modifiers in traits that match your class's primary abilities for optimal effectiveness.
Daggerheart features 9 classes:
| Class | Primary Traits | Role | Domains |
|---|---|---|---|
| Bard | Presence, Knowledge | Support, inspiration | Codex, Grace |
| Druid | Instinct, Agility | Nature magic, shapeshifting | Sage, Arcana |
| Guardian | Strength, Agility | Protection, defense | Valor, Blade |
| Ranger | Instinct, Finesse | Tracking, ranged combat | Bone, Sage |
| Rogue | Finesse, Agility | Stealth, precision | Midnight, Grace |
| Seraph | Presence, Strength | Divine power, healing | Splendor, Valor |
| Sorcerer | Presence, Instinct | Innate magic, elements | Arcana, Midnight |
| Warrior | Strength, Finesse | Combat, martial prowess | Blade, Bone |
| Wizard | Knowledge, Presence | Learned magic, versatility | Codex, Splendor |
Each class provides:
Characters choose a subclass at character creation and take its Foundation card. Each class has two subclass options in the SRD. Subclasses provide:
Ancestries represent your character's heritage. Each ancestry provides:
Mixed Ancestry: Take the top (first-listed) ancestry feature from one ancestry and the bottom (second-listed) ancestry feature from another.
Communities represent where your character was raised. Each community provides:
Experiences represent your character's background and training. At character creation, your PC gets two Experiences, each with a +2 modifier. When making a move, you can spend a Hope to add a relevant Experience's modifier to an action or reaction roll.
Use the bounded constraint format to prevent semantic drift:
references/experience-template.md
Each Experience defines:
Important constraints: An Experience can't be too broadly applicable (e.g., "Lucky" or "Highly Skilled" could apply to any roll). It also can't grant specific mechanical benefits like magic spells or special abilities.
Treat Experiences as bounded permissions, not general traits.
Your character's starting Evasion is determined by their class. Copy this number into the Evasion field.
Evasion can be modified by ancestry features, subclass features, armor, weapons, and magic items. Evasion is NOT modified by traits (unlike D&D AC).
Attackers must meet or exceed your Evasion with their attack roll to hit you.
Characters have HP slots (typically 6). Damage is applied based on thresholds:
Damage Thresholds:
When all HP slots are marked, the character is dying.
Characters have Stress slots (typically 6). Stress accumulates from:
At Maximum Stress: Gain the Vulnerable condition.
Armor provides:
Characters can hold up to 6 Hope tokens.
Gaining Hope: When your hope die is higher on an action roll
Spending Hope: Reroll a die, boost damage, activate certain class features
Hope tokens persist between sessions until spent.
Characters choose domain cards from their class's accessible domains.
At character creation:
Domain cards include:
Write character data to players/{character-slug}/sheet.md using the Daggerheart template:
references/sheet-template.md
For a completed example, see:
references/sheet-example.md
The sheet.md file must include:
Characters advance from level 1 to level 10.
| Level | Features |
|---|---|
| 1 | Starting class features, subclass Foundation card, ancestry features, community feature |
| 2 | Subclass feature |
| 3 | Class feature |
| 4 | Trait improvement (+1 to any trait, max +3) |
| 5 | Class feature |
| 6 | Subclass feature |
| 7 | Class feature |
| 8 | Trait improvement (+1 to any trait, max +3) |
| 9 | Class feature |
| 10 | Subclass capstone feature |
As level increases, damage thresholds increase:
This makes characters more durable as they advance.
Daggerheart supports multiclassing, allowing characters to gain features from a second class.
Use the dice-roller skill for any randomization:
Duality Dice for trait-related rolls:
bash "${CLAUDE_PLUGIN_ROOT}/../corvran/skills/dice-roller/scripts/roll.sh" "DdD+2"
Standard dice for other purposes:
bash "${CLAUDE_PLUGIN_ROOT}/../corvran/skills/dice-roller/scripts/roll.sh" "1d6"
If the corvran dice-roller is unavailable, describe the required roll and ask the player for the result:
"Roll 2d12 for your Duality Dice and add your Agility modifier (+2). Tell me both die values and the total."
Detailed templates in this skill's references/ directory:
sheet-template.md - Blank character sheet templatesheet-example.md - Completed Level 1 Guardian examplestate-template.md - Mutable session state templateexperience-template.md - Bounded Experience constraint template