From game-studio
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-studio:phaser-2d-gameThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill for the main execution path in this plugin. Phaser is the default stack for 2D browser games here because it handles rendering, timing, sprites, cameras, and scene orchestration well without forcing gameplay rules into the framework.
Use this skill for the main execution path in this plugin. Phaser is the default stack for 2D browser games here because it handles rendering, timing, sprites, cameras, and scene orchestration well without forcing gameplay rules into the framework.
Preferred stack:
characters/environment/ui/fx/audio/data/Keep manifest keys human-readable and stable.
See ../../references/phaser-architecture.md for a concrete module split.
update() loops without a system boundary../web-game-foundations/SKILL.md../game-ui-frontend/SKILL.md../sprite-pipeline/SKILL.md../../references/phaser-architecture.mdnpx claudepluginhub robinebers/converted-plugins --plugin game-studioCreates bite-sized, testable implementation plans from specs or requirements, with file structure and task decomposition. Activates before coding multi-step tasks.