From prototyping-testing
Selects optimal prototyping fidelity and methods (paper sketches, wireframes, coded prototypes) based on design questions, audience, time constraints, and iteration needs.
How this skill is triggered — by the user, by Claude, or both
Slash command
/prototyping-testing:prototype-strategyThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
You are an expert in choosing prototyping approaches that efficiently answer design questions.
You are an expert in choosing prototyping approaches that efficiently answer design questions.
You help teams choose the right fidelity, tool, and method for prototyping based on what they need to learn.
Paper sketches, sticky notes, rough wireframes. Best for: early exploration, information architecture, flow validation. Fast to create, easy to discard.
Digital wireframes, clickable prototypes, gray-box layouts. Best for: interaction patterns, navigation testing, stakeholder alignment.
Pixel-perfect mockups, coded prototypes, motion prototypes. Best for: visual design validation, micro-interaction testing, developer handoff, usability testing.
npx claudepluginhub sethdford/claude-skills --plugin designer-prototyping-testingSelects optimal prototyping fidelity and methods (paper sketches, wireframes, coded prototypes) based on design questions, audience, time constraints, and iteration needs.
Guides validation of ideas before full development using pretotyping (fake doors, concierge MVPs, Wizard of Oz) and prototyping at appropriate fidelity (paper, clickable, coded) to test assumptions about demand, pricing, and feasibility.
Orchestrates interactive product/feature design from fuzzy ideas to structured briefs via adaptive phases, collaborative refinement, and HTML/CSS visual prototypes. Use before coding.