Use when building SwiftUI views, managing state with @State/@Binding/@ObservableObject, or implementing declarative UI patterns in iOS apps.
Limited to specific tools
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name: ios-swiftui-patterns description: Use when building SwiftUI views, managing state with @State/@Binding/@ObservableObject, or implementing declarative UI patterns in iOS apps. allowed-tools:
Modern declarative UI development for iOS, macOS, watchOS, and tvOS applications.
SwiftUI provides a hierarchy of property wrappers for different state needs:
@Observable
class UserModel {
var name: String = ""
var email: String = ""
var isLoggedIn: Bool = false
}
struct ContentView: View {
@State private var user = UserModel()
var body: some View {
UserProfileView(user: user)
}
}
class UserViewModel: ObservableObject {
@Published var name: String = ""
@Published var isLoading: Bool = false
func fetchUser() async {
isLoading = true
defer { isLoading = false }
// fetch logic
}
}
struct UserView: View {
@StateObject private var viewModel = UserViewModel()
var body: some View {
// view implementation
}
}
Break complex views into smaller, focused components:
struct OrderSummaryView: View {
let order: Order
var body: some View {
VStack(spacing: 16) {
OrderHeaderView(order: order)
OrderItemsListView(items: order.items)
OrderTotalView(total: order.total)
}
}
}
Use structs for models when possible to leverage SwiftUI's efficient diffing:
struct Product: Identifiable, Equatable {
let id: UUID
var name: String
var price: Decimal
var quantity: Int
}
struct CardModifier: ViewModifier {
func body(content: Content) -> some View {
content
.padding()
.background(Color(.systemBackground))
.cornerRadius(12)
.shadow(radius: 4)
}
}
extension View {
func cardStyle() -> some View {
modifier(CardModifier())
}
}
struct UserDetailView: View {
let userId: String
@State private var user: User?
var body: some View {
Group {
if let user {
UserContent(user: user)
} else {
ProgressView()
}
}
.task {
user = await fetchUser(id: userId)
}
}
}
struct ContentView: View {
@State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
ProductListView()
.navigationDestination(for: Product.self) { product in
ProductDetailView(product: product)
}
.navigationDestination(for: Category.self) { category in
CategoryView(category: category)
}
}
}
}
struct ItemView: View {
@State private var showingDetail = false
@State private var showingDeleteAlert = false
var body: some View {
Button("View Details") {
showingDetail = true
}
.sheet(isPresented: $showingDetail) {
DetailSheet()
}
.alert("Delete Item?", isPresented: $showingDeleteAlert) {
Button("Delete", role: .destructive) { deleteItem() }
Button("Cancel", role: .cancel) { }
}
}
}
@Model
class Task {
var title: String
var isCompleted: Bool
var createdAt: Date
init(title: String) {
self.title = title
self.isCompleted = false
self.createdAt = Date()
}
}
struct TaskListView: View {
@Query(sort: \Task.createdAt, order: .reverse)
private var tasks: [Task]
@Environment(\.modelContext) private var modelContext
var body: some View {
List(tasks) { task in
TaskRowView(task: task)
}
}
}
Bad:
struct BadView: View {
var body: some View {
VStack {
// 200+ lines of nested views
}
}
}
Good: Extract into focused subviews.
Bad:
struct BadView: View {
@ObservedObject var viewModel = ViewModel() // Re-created on every view init!
}
Good:
struct GoodView: View {
@StateObject private var viewModel = ViewModel()
}
Bad:
var body: some View {
let _ = print("View rendered") // Side effect!
Text("Hello")
}
Good: Use .task, .onAppear, or .onChange for side effects.
Bad:
Text(user!.name) // Crash risk
Good:
if let user {
Text(user.name)
}