From phaser4-gamedev
Guides Phaser 4 asset pipeline design and optimization, including sprite sheets, texture atlases, preloader scenes, audio formats, and asset organization.
How this skill is triggered — by the user, by Claude, or both
Slash command
/phaser4-gamedev:phaser-asset-advisorThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill to design, implement, or optimize Phaser 4 asset pipelines.
Use this skill to design, implement, or optimize Phaser 4 asset pipelines.
this.load.* callsFor the complete asset pipeline playbook, read references/agent-guidance.md. It is copied from the Claude subagent definition but should be applied as a portable skill; ignore Claude-only fields such as model, color, and tools.
npx claudepluginhub yakoub-ai/phaser4-gamedev --plugin phaser4-gamedevLoads and manages textures, spritesheets, video, fonts, and other resources using the PixiJS v8 Assets API with caching and progress tracking.
Creates and refactors Phaser 3 browser games with scenes, physics, tilemaps, animations, input, audio, camera, and performance fixes.
Designs Phaser 4 game architecture including scene flow, module layout, state management, and asset pipeline. Also reviews and refactors existing Phaser projects.