By sickn33
Generates p5.js generative art sketches and provides comprehensive guidance for indie game development across Godot 4, Unity, 2D/3D engines, audio design, and game design principles.
Algorithmic philosophies are computational aesthetic movements that are then expressed through code. Output .md files (philosophy), .html files (interactive viewer), and .js files (generative algorithms).
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment.
2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web apps.
3D game development principles. Rendering, shaders, physics, cameras.
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A complete local skill catalog for coding agents—from project inspection and agent-owned selection to a reproducible, reviewable plan.
Current release: V15.1.0. This release includes AAS Core for complete local catalog search, agent-owned selection, manifest validation, planning, and diagnosis. Apply and recovery remain experimental and outside the supported preview path.
Codex or Claude inspects your project, enumerates its primary capabilities, searches and compares candidates across the complete local AAS catalog, and chooses the exact skills. Core imposes no semantic policy that favors a small stack; the manifest format has an explicit technical maximum of 128 skills. All 1,968 skills in the current catalog remain individually searchable, readable, and selectable. AAS Core does not rank or recommend skills. Its read-only compose_stack tool validates and returns the agent-owned manifest in memory; a client or the aas CLI persists the reviewed stack and its optional selection-evidence sidecar.
Read the AAS Core preview guide →
Project
-> inspected by Codex or Claude (not by AAS)
-> agent searches and reads the complete local catalog
-> AAS MCP (local stdio, read-only)
-> Codex or Claude chooses exact skill IDs
-> compose_stack validates the selection in memory (read-only)
-> client or AAS CLI persists aas-stack.json and optional evidence
-> AAS CLI validate + immutable plan preview
-> human review (optionally in Workbench)
The 1,967+ reusable SKILL.md playbooks, specialized plugins, bundles, workflows, and direct installers remain important. They are the content, curation, distribution, and compatibility layers around AAS Core—not competing primary products.
This is an independent community project. It is not affiliated with, sponsored by, endorsed by, or authorized by Google. Google, Antigravity, Gemini, and related product names are referenced only to describe compatibility and install targets. The GitHub repository is canonical; the hosted catalog and browser-local Workbench are companion discovery and review surfaces, not a hosted control plane.
The agent composes. You control. AAS keeps the stack reproducible.
AAS Core gives the repository one product model:
Plugin-safe Claude Code distribution of Agentic Awesome Skills with 1,933 supported skills.
Editorial "AAS Security Engineer" bundle for Claude Code from Agentic Awesome Skills.
Plugin-safe Claude Code distribution of Agentic Awesome Skills with 1,916 supported skills.
Editorial "Web Designer" bundle for Claude Code from Agentic Awesome Skills.
Editorial "AAS QA & Test Automation" bundle for Claude Code from Agentic Awesome Skills.
npx claudepluginhub sickn33/agentic-awesome-skills --plugin agentic-bundle-indie-game-devEditorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 56-tool MCP bridge to the local desktop app.
Compositional genre templates: platformer, roguelike, RPG, FPS, tower defense, card, visual novel, survival, puzzle.
Agentic skills framework for Godot 4.x game development — 54 domain-specific skills for GDScript and C#
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.