Plugins listed here are tagged for this technology stack and auto-indexed from public GitHub repositories.
Plugins listed here are tagged for this technology stack and auto-indexed from public GitHub repositories.
Claude Code plugins tagged for Unity development. Browse commands, agents, skills, and more.
Generate algorithmic art manifestos as p5.js sketches, build Godot 4 games with GDScript patterns, develop Unity games with optimized C# and URP/HDRP pipelines, and apply 2D/3D game development and design principles for indie game prototyping.
Delegate specialized coding tasks to domain-expert subagents for building blockchain DApps and smart contracts, secure fintech payment systems with compliance, Unity-based games with multiplayer networking, scalable IoT edge solutions, native/cross-platform mobile apps, API documentation, quant trading models, and risk management frameworks.
Set up production-ready Unity projects in one slash command, creating industry-standard folder structures, installing URP and Input System packages, applying optimized settings, adding core C# scripts and editor tools, plus Git configuration.
A scaffolded game development workflow for Claude Code that enforces production-quality conventions across art, audio, design, code, and release pipelines for Unity, Unreal, Godot, and web projects. Provides layered rules, specialized agents, and reusable skills to keep asset pipelines consistent, performance budgets tracked, and builds release-ready without per-asset fixes.
Develop, debug, and deploy Meta Quest and Horizon OS apps with AI-assisted workflows for project scaffolding, Unity/WebXR development, performance profiling, SDK integration, and store submission.
Enforce safety guardrails for AI-assisted development: validate git commits, separate environments, prevent scope creep, halt on repeated failures, and apply safety laws to prevent bugs and security issues.
Orchestrates an AI-driven game development pipeline: task analysis, specification generation, code implementation, Unity scene editing, and structured review with automated context gathering and agent delegation.
Automate PBR material creation and texture export from Adobe Substance 3D Painter to web and game engines (Three.js, Babylon.js, Unity, Unreal), including batch processing, export presets, and web optimization for real-time rendering and glTF delivery
Automate Unity Editor workflows from Claude Code: build, debug, profile, manage assets, manipulate scenes, test UI, and execute arbitrary API methods via the unity-cli CLI tool.
Automate a professional 3D authoring and motion graphics pipeline by integrating Blender, Spline, Rive, and Substance 3D workflows. Export web-optimized glTF models, create interactive vector animations with Rive state machines, build 3D web experiences with Spline, and generate PBR materials with Substance 3D — all with automated batch processing and optimization commands.
Develop mini-apps for Toss (Apps in Toss) using WebView with Vite+React+TypeScript, React Native via Granite framework, Unity WebGL, or Cocos Creator. Integrate Toss OAuth2 login, Toss Pay mTLS payments, push notifications, and ads.
Automate Unity Editor tasks from the terminal — control scenes, assets, builds, tests, and profiling via a WebSocket/JSON-RPC bridge with the `ucp` CLI.
Audit iOS/iPadOS/macOS app projects against Apple's App Store Review Guidelines before submission to catch potential rejections early. Supports native Swift/ObjC, Flutter, React Native, Expo, Kotlin Multiplatform, .NET MAUI, Cordova/Ionic, and Unity projects.
Run structured AI-driven agile development workflows using 100+ skills and 22 agents: initialize projects, create PRDs/epics/stories/GDDs, implement code with tests via engineer/QA agents, sprint planning/status/retrospectives, architecture/design, and reviews for software or games.
Run end-to-end photogrammetry pipelines in Agisoft Metashape via MCP: scaffold projects from photos and GPS, align with drift detection, build dense reconstructions, generate DEMs/orthomosaics, export tiles to game engines, and diagnose quality issues with automated fix recommendations.
Closes the development loop for game agents by auto-compiling Unity projects, running EditMode/PlayMode tests, performing cross-model code reviews (Claude + Codex CLI), and enforcing git worktree isolation across Unity, Godot, Unreal, and S&box — all via 26 slash commands with lifecycle-aware routing and structured state tracking.
Integrate Playgama Bridge SDK into Unity C# WebGL games to publish across 20+ platforms, unlocking ads, in-app purchases, leaderboards, and social features without custom platform code.
Develop optimized Unity games by implementing UniTask async patterns, DOTS ECS architecture, reactive extensions for UI and events, GC-free object pooling, multiplayer networking with Netcode or Mirror, responsive UGUI/UI Toolkit interfaces, iOS/Android mobile builds, VContainer dependency injection, performance profiling, and Test Framework automation.
Enforce modern C# async/await patterns and POCU-based code style while generating XML documentation with Korean/English support for .NET and Unity projects, backed by an expert agent for refactoring and enterprise patterns and automatic knowledge-base freshness tracking.
Manage Unity game development projects through Claude Code, including project management, asset access, C# scripting, and build operations, with background monitoring of Claude's actions via a Node.js observer script.
Integrates Unity game engine project management, asset access, C# scripting, and build operations into Claude Code, with a Node.js observer for logging actions after each tool use.