From hormozi-skills
Reduces time-to-first-meaningful-result for offers by mapping friction, defining quick-win assets, and redesigning onboarding to improve conversions and perceived speed.
How this skill is triggered — by the user, by Claude, or both
Slash command
/hormozi-skills:value-acceleratorThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Reduce the time it takes for a customer to experience their **first meaningful result**.
Reduce the time it takes for a customer to experience their first meaningful result.
This skill increases conversions by:
It directly improves this part of the value equation:
Time Delay ↓ → Value ↑
Activate this skill when:
This skill can work with:
OFFER.mdThe assistant produces:
Extract:
Then summarize:
Right now, the first real result happens after X.
This feels slow because the user must first do Y and Z.
Break down the journey from purchase → result.
Look for:
Map it like:
Step → Friction → Delay caused
The first win should be:
Ask or decide:
Create a specific asset that delivers the first win fast.
Possible formats:
Output:
Example:
Design the first 24 hours after purchase.
Goal: eliminate hesitation and start action immediately.
Include:
Output a step-by-step flow:
Hour 0 → what they see
Hour 1 → what they do
Day 1 → what they achieve
Suggest ways to compress time:
Make the process feel easier.
Suggest:
Even if real time doesn’t change, perception can.
Techniques:
Integrate changes into the offer:
# TIME_TO_VALUE.md
## 1. Current Time-to-Value
- Promised result
- Time to full result
- Time to first win
- Key delays
## 2. Friction Map
- Step → Friction → Delay
## 3. First Win Definition
- What the first win is
- Why it matters
- When it happens
## 4. Quick Win Asset
- Name
- Format
- What it does
- Time to result
## 5. Onboarding Flow
- Hour 0
- Hour 1
- Day 1
## 6. Time Reduction Ideas
- What to remove
- What to simplify
- What to pre-build
## 7. Effort Reduction Ideas
- Automation
- Templates
- Shortcuts
## 8. Perceived Speed Improvements
- Messaging changes
- Structure changes
## 9. Updated Offer Structure
- New flow
- First result placement
- Key upgrades
⸻
Decision Rules
Create a faster first win when: • the first result takes more than a day • users feel overwhelmed at the start • drop-off happens early
Add a quick win asset when: • the offer starts with theory • users must “figure things out” • the first step feels unclear
Simplify when: • there are too many steps • instructions are vague • users need to make too many decisions
Reorder when: • high-value outcomes come too late • motivation drops early
⸻
Examples
Before • Buy course • Watch 5 modules • Then take action • Result in 2–3 weeks
After • Buy course • Use “Day 1 Quick Start Template” • Get first result in 30 minutes • Continue with deeper modules
⸻
Style Guidelines • focus on speed and clarity • avoid complexity • favor action over theory • prioritize early wins • remove unnecessary steps
⸻
Success Criteria
The skill works when: • the user gets a result fast • the first action feels easy • momentum builds quickly • the offer feels “fast” to buy • drop-off decreases • perceived value increases
npx claudepluginhub alexsmedile/hormozi-skills --plugin hormozi-skillsReduces friction and effort in offers to increase perceived value by mapping friction points, removing steps, adding templates, and suggesting automation.
Designs onboarding flows for SaaS products to improve activation rate, time-to-value, and early retention. Defines activation milestones and maps critical paths.
Designs and optimizes user onboarding flows to increase activation and retention. Covers JTBD, progressive disclosure, activation metrics, and aha moment identification.