From blender-skills
Provides psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, etc. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:horror-styleThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Psychological tension over jump scares. Environmental storytelling. Sparse detail. Industrial decay.
Psychological tension over jump scares. Environmental storytelling. Sparse detail. Industrial decay.
Inspired by: Fear to Fathom, Chilla's Art, Puppet Combo, Silent Hill, Resident Evil, Iron Lung
Core tenets:
| Element | Horror Treatment |
|---|---|
| Architecture | Brutalist, institutional, repetitive |
| Materials | Stained concrete, peeling paint, rust, yellowed plastic |
| Lighting | Single source, flickering, cold fluorescent |
| Detail density | Sparse foreground, empty midground, obscured background |
| Color | Desaturated, sickly greens, cold blues, blood accent sparingly |
| Scale | Slightly wrong proportions (low ceilings, narrow corridors) |
Foreground: 1–2 narrative objects (key, note, blood stain)
Midground: Architectural structure only
Background: Fog/darkness obscures incomplete geometry
Do not over-model backgrounds visible only in darkness.
Coordinate with lighting skill:
Design geometry supporting:
| Material | Parameters |
|---|---|
| Stained concrete | Roughness 0.9, desaturated gray-green |
| Peeling paint | Vertex color mask, exposed concrete under |
| Rust metal | Roughness 0.85, dark orange-brown |
| Yellowed plastic | Subsurface slight, warm yellow |
| CRT screen | Emission: green/phosphor, low intensity |
| Blood (sparingly) | Dark dried red, roughness 0.7 |
Horror benefits from lowpoly-style efficiency:
| Topic | Reference | Load When |
|---|---|---|
| Environment layouts | references/horror-layouts.md | Level blockout |
| Analog props | references/analog-props.md | Prop list |
psx-horror-style, cosmic-eldritch-horror, body-horror-style, analog-found-footage-horrorliminal-space-style, folk-horror-style, mascot-puppet-horror, dream-weirdcore-styleindie-horror-aestheticsnpx claudepluginhub arjun988/blender-skills --plugin blender-skillsProvides PS1/PSX-era horror art direction for Blender assets, focusing on low-poly affine textures, limited color depth, fog, and psychological horror staging.
Creates structured, bite-sized implementation plans from specs or requirements before writing code. Useful for breaking down multi-step tasks into testable steps with file structure and task boundaries.