From blender-skills
Provides PS1/PSX-era horror art direction for Blender assets, focusing on low-poly affine textures, limited color depth, fog, and psychological horror staging.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:psx-horror-styleThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.
Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.
horror-style needs explicit PSX constraints| Skill | Role |
|---|---|
horror-style | Broad psychological horror direction |
lowpoly-style | General PS1/PS2 / Lethal Company |
psx-horror-style | Horror + PSX crunch specifically |
camera-cinematography)| Topic | Reference | Load When |
|---|---|---|
| Psx Horror Budgets | references/psx-horror-budgets.md | When needed |
| Psx Horror Palette | references/psx-horror-palette.md | When needed |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsProvides low-poly art direction for Blender with PS1/PS2 era aesthetics. Guides polygon budgets, modeling approach, and silhouette readability for retro game assets.
Defines a game's visual style by building an art bible with references, palette, mood, lighting plan, and do/don't list. Writes to .summer/art-bible.md.
Creates structured, bite-sized implementation plans from specs or requirements before writing code. Useful for breaking down multi-step tasks into testable steps with file structure and task boundaries.