From blender-skills
Provides low-poly art direction for Blender with PS1/PS2 era aesthetics. Guides polygon budgets, modeling approach, and silhouette readability for retro game assets.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:lowpoly-styleThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Readable silhouettes. Large shapes. Minimal polygons. Atmosphere over detail.
Readable silhouettes. Large shapes. Minimal polygons. Atmosphere over detail.
| Asset | Triangle Target |
|---|---|
| Character | 500–3,000 |
| Prop | 50–500 |
| Environment module | 100–800 |
| Tree | 200–800 |
| Vehicle | 2,000–8,000 |
See ../references/polycount-budgets.md — apply 50–90% reduction.
| Effect | Technique |
|---|---|
| Affine texture warp | Engine-side; note in export docs |
| Vertex jitter | Slight snap to low grid |
| Low resolution | 320×240 render target reference |
| No filtering | Nearest neighbor textures |
| Z-fighting aesthetic | Intentional minimal offset (use carefully) |
Before approving any asset:
| Topic | Reference | Load When |
|---|---|---|
| PS1 techniques | references/ps1-aesthetic.md | Retro authentic look |
| Asset budgets | ../references/polycount-budgets.md | Budget setting |
npx claudepluginhub arjun988/blender-skills --plugin blender-skillsProvides PS1/PSX-era horror art direction for Blender assets, focusing on low-poly affine textures, limited color depth, fog, and psychological horror staging.
Defines a game's visual style by building an art bible with references, palette, mood, lighting plan, and do/don't list. Writes to .summer/art-bible.md.
Guides AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter to create consistent sprites, textures, UI, and environments with game engine integration.