From blender-skills
Provides photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization for cinematic and game realism.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-skills:realistic-styleThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Physically accurate materials. Real-world scale. High-poly to baked low-poly pipeline. AAA standards.
Physically accurate materials. Real-world scale. High-poly to baked low-poly pipeline. AAA standards.
| Reference | Dimension |
|---|---|
| Door height | 2.03–2.13m |
| Human eye height | 1.6–1.7m |
| Hand width | 0.08–0.1m |
| Brick | 0.065 × 0.215m |
| Car height | 1.4–1.6m |
Always place scale reference in scene.
Scan/Sculpt High-Poly → Cleanup → UV Low-Poly → Bake Maps
→ PBR Texturing → Engine Export
Polycount on high-poly: unlimited for bake source; never exported to game.
| Issue | Fix |
|---|---|
| Scan holes | Fill with sculpt/mesh patch |
| Floating geometry | Delete; rebuild clean |
| Decimation artifacts | Remesh problematic areas |
| Color variation | Rebake albedo; neutralize lighting |
| Wrong scale | Measure known feature; rescale |
| Material | Albedo | Roughness | Metallic |
|---|---|---|---|
| Fresh concrete | 0.5 gray | 0.85 | 0 |
| Polished chrome | 0.8 | 0.05 | 1 |
| Human skin | photographic | 0.4–0.6 | 0 |
| Clean glass | 0.9 | 0 | 0 (transmission) |
| Old iron | 0.3 dark | 0.7 | 1 |
Use photographic reference for albedo; never guess saturated colors.
| Distance | Detail Method |
|---|---|
| Hero close-up | Geometry + normal + roughness |
| Mid distance | Normal + roughness maps |
| Far distance | Albedo + roughness only |
| Background | Decal/card detail |
| Aspect | Cinematic | Game |
|---|---|---|
| Polycount | Higher hero | Strict LOD |
| Textures | 4K–8K | 2K max typical |
| Materials | Complex shaders | Standard PBR |
| Lighting | HDRI + area | Baked + dynamic |
| Detail | Full geometry | Baked normal |
| Topic | Reference | Load When |
|---|---|---|
| PBR values | references/pbr-values.md | Material setup |
| Scan cleanup | references/scan-cleanup.md | Photogrammetry |
visual-console-eras or lowpoly-style.npx claudepluginhub arjun988/blender-skills --plugin blender-skillsOrchestrates AAA Blender production pipelines for game-ready assets. Plans, delegates, and validates across modeling, UVs, materials, rigging, and export.
Specializes in PBR textures, Substance Painter/Designer, Quixel Mixer, normal map baking, and hand-painted/stylized techniques for games and film.
Guides Adobe Substance 3D Painter workflows for PBR material creation, web-optimized texture export to Three.js, Babylon.js, Unity, Unreal, and Python API batch automation.