Creates Unity editor tools to automate content workflows, reduce manual steps, and enforce validation. Useful for artists and designers needing safer editor flows.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unity-editor-toolingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Create Unity editor tools that make content production safer, faster, and less dependent on tribal knowledge.
Create Unity editor tools that make content production safer, faster, and less dependent on tribal knowledge.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeGuides Unity editor scripting for custom inspectors, EditorWindows, PropertyDrawers; build pipelines, CI/CD with GameCI/GitHub Actions; Unity Test Framework; version control and packages.
Builds Unreal Editor tools, validators, utility widgets, and commandlets to reduce manual work and pipeline risk. Focuses on safe bulk-edit and validation behavior.
Controls the Unity Editor from the terminal via the `ucp` CLI. Automates scenes, GameObjects, assets, builds, tests, packages, and profiling over a WebSocket/JSON-RPC bridge.