Builds Unreal Editor tools, validators, utility widgets, and commandlets to reduce manual work and pipeline risk. Focuses on safe bulk-edit and validation behavior.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unreal-editor-toolingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Create Unreal editor tools, validators, utility widgets, or commandlets that reduce manual work and pipeline risk.
Create Unreal editor tools, validators, utility widgets, or commandlets that reduce manual work and pipeline risk.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeCreates Unity editor tools to automate content workflows, reduce manual steps, and enforce validation. Useful for artists and designers needing safer editor flows.
Expert guidelines for Unreal Engine 5.x C++ development covering UObject lifecycle, reflection system, performance patterns, and Epic's naming conventions.
Creates bite-sized, testable implementation plans from specs or requirements, with file structure and task decomposition. Activates before coding multi-step tasks.