From golang-skills
Guides Go developers on idiomatic usage of slices, maps, and arrays including allocation choices, nil vs empty slices, and implementing sets with maps.
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/golang-skills:go-data-structuresThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
- `references/SLICES.md` - Read when deciding nil versus empty slices, copying slices, or managing slice capacity and aliasing.
references/SLICES.md - Read when deciding nil versus empty slices, copying slices, or managing slice capacity and aliasing.What do you need?
├─ Ordered collection of items
│ ├─ Fixed size known at compile time → Array [N]T
│ └─ Dynamic size → Slice []T
│ ├─ Know approximate size? → make([]T, 0, capacity)
│ └─ Unknown size or nil-safe for JSON? → var s []T (nil)
├─ Key-value lookup
│ └─ Map map[K]V
│ ├─ Know approximate size? → make(map[K]V, capacity)
│ └─ Need a set? → map[T]struct{} (zero-size values)
└─ Need to pass to a function?
└─ Copy at the boundary if the caller might mutate it
When this skill does NOT apply: For concurrent access to data structures (mutexes, atomic operations), see go-concurrency. For defensive copying at API boundaries, see go-defensive. For pre-sizing capacity for performance, see go-performance.
Always assign the result — the underlying array may change:
x := []int{1, 2, 3}
x = append(x, 4, 5, 6)
// Append a slice to a slice
x = append(x, y...) // Note the ...
Independent inner slices (can grow/shrink independently):
picture := make([][]uint8, YSize)
for i := range picture {
picture[i] = make([]uint8, XSize)
}
Single allocation (more efficient for fixed sizes):
picture := make([][]uint8, YSize)
pixels := make([]uint8, XSize*YSize)
for i := range picture {
picture[i], pixels = pixels[:XSize], pixels[XSize:]
}
Prefer nil slices over empty literals:
// Good: nil slice
var t []string
// Avoid: non-nil but zero-length
t := []string{}
Both have len and cap of zero, but the nil slice is the preferred style.
Exception for JSON: A nil slice encodes to null, while []string{}
encodes to []. Use non-nil when you need a JSON array.
When designing interfaces, avoid distinguishing between nil and non-nil zero-length slices.
Use map[T]struct{} when the map is only a set. The empty struct takes no
storage and makes membership intent explicit:
attended := map[string]struct{}{"Ann": {}, "Joe": {}}
if _, ok := attended[person]; ok {
fmt.Println(person, "was at the meeting")
}
Use boolean map values only when the value carries a separate meaning beyond presence.
Be careful when copying a struct from another package. If the type has methods
on its pointer type (*T), copying the value can cause aliasing bugs.
General rule: Do not copy a value of type T if its methods are associated
with the pointer type *T. This applies to bytes.Buffer, sync.Mutex,
sync.WaitGroup, and types containing them.
// Bad: copying a mutex
var mu sync.Mutex
mu2 := mu // almost always a bug
// Good: pass by pointer
func increment(sc *SafeCounter) {
sc.mu.Lock()
sc.count++
sc.mu.Unlock()
}
| Topic | Key Point |
|---|---|
| Slices | Always assign append result; nil slice preferred over []T{} |
| Sets | map[T]struct{} for membership-only sets |
| Copying | Don't copy T if methods are on *T; beware aliasing |
new, make, var, and composite literalsnpx claudepluginhub yukiteruamano/golang-skills2plugins reuse this skill
First indexed Jun 20, 2026
Guides Go developers on idiomatic usage of slices, maps, and arrays including allocation choices, nil vs empty slices, and implementing sets with maps.
Correct use of Go's built-in data structures: slices (nil vs empty, append semantics, aliasing, preallocation), maps (comma-ok, sets, iteration order), arrays, and choosing between them. Use when: "slice vs array", "nil slice", "empty slice", "preallocate", "map iteration", "use a set in Go", "slice aliasing", "append gotcha", "copy a slice", "sync.Map or mutex". Do NOT use for: protecting structures shared across goroutines (use go-concurrency-review), allocation profiling (use go-performance-review), or generic container design (use go-design-patterns).
Covers Go data structure internals and selection: slices, maps, arrays, container/heap/list/ring, strings.Builder vs bytes.Buffer, generic collections, unsafe.Pointer, weak.Pointer. Use when optimizing or choosing.